Sure you don't mean heightmap?
dropbox.com/s/hd863iqbmpejs6t/dingdong.c3p
Is playing "tag", (do nothing)
Else, play "tag"
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Well Im thinking about C3, and its new one file add export.
Making vector type images using Drawing Canvas actions could be a good way to reduce package size.
My question would be how do you get something useable other than a png out of such an editor?
Ideally you would have the steps you used to make it as data to render it elsewhere.
Something like svg, but without all the points from splines baked in.
Thanks!
There's a third party tile map path-finder plug. I think it would be a better choice to try to do a tile movement. If anybody want to go that route.
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Made a quick and dirty example of a cheap method to simulate grid movement using the Pathfinder behavior.
dropbox.com/s/9lglee2ee0qdgj7/pathfindingGridSim.capx
Ordinarily I would go without the behaviors movement, and just use the nodes to move around, but if the timing is close this isn't bad.
Yeah, that can all be done, but that's sort of why they make editors, to make it easier to do that stuff without the math. There's no way around that when making an editor I'm afraid.
Well ok, but Im not sure what you expect the end product to be.
We have all the necessities to do that, but yeah it's pretty mathy.
pigmalien.github.io/cubic
If all you want is something to make shapes using splines, then there are lots of vector applications to do that.
It's a "feature" with how choose() works. I mean not really a bug because you shouldn't use random on a condition. Sort of like saying every random(60) seconds.
Also, it's not iterating through all the instances:
dropbox.com/s/bnbxhwvk460grds/choosebugr265.capx
It may be that choose() is iterating over possible values.
Also also, I think the choose() value is regarded as a string by the system sometimes.
How do you expect it to work? I mean besides the regular method.
Also, are you expecting collision polygons to be included?
Member since 12 Nov, 2008