Im working on some clicker game for a long time and this is crucial option for that game.
If its impossible to disable by changing some piece of code, can someone tell me where is temp folder where C2 store files for preview so i can copy and use those files where pause on unfocus is disabled.
I have the same question. I've got a multiplayer game, and the HOST does not pause when unfocused... but the PEERS do, regardless of the settings mentioned above. Anyone know how to avoid this? I don't want peers to pause when unfocused. Thanks!
I have exact same problem.
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perhaps add an instance variable "old X" and "old Y". then check if old X and old Y is equal to self.X and self.Y, those object is not moving
perhaps add an instance variable "old X" and "old Y".
then check if old X and old Y is equal to self.X and self.Y, those object is not moving
It will always return positive answer. Problem is to make that delay -.-
if that sprite does not contain "8direction" behavior.
You can rotate family by 90 degrees and then every soldier by -90.
I have an instance variable "gender" of object "player".
It's basically 1 - male, 2 - female.
I want to that number be sent to the host and back to peers when peer join a room AND NEVER AGAIN.
How to do that ?
Member since 12 Mar, 2015