(removed as talking nonsense )
You can also use AngleAt on touch release - this gives you the angle of the swipe.
Err.... set Text ?
One other alternative is 3D modelling, which you can render as 2D. I cannot draw at all, but I have found I can model relatively simple things, and the 3D software takes care of the shadows and such like.
What sort of game are you currently making ?
That's about 200 things on your horizontal axis which would seem to be tough to distinguish. If you want columns, the simplest way would be to create a single sprite and colour it using web effects, or to create one bar for each colour, and just scale it and clone it as you need.
I'm not sure this is a good way of doing this. Would you be better off setting a repeating timer and having a counter of the number of times it has fired, then kill the timer when you have done 10 ? Like this ?
http://www.studio2.org.uk/c2/Spawning.capx
Well, yes it's possible - you mean a swipe to select and zoom in/out - yes its possible. How different are the characters - is it basic things like the graphics and some numeric values or are there more fundamental differences ?
Develop games in your browser. Powerful, performant & highly capable.
A spin off of my figuring out Construct 2, a version of Galaxians and Asteroids with a commentary on how they work. http://myconstruct2dev.blogspot.co.uk/, sources are available in github.
Have a list of about a dozen games starting with squash and working up these are #4 and #5 respectively, the preceding ones are a bit dull
Do you mean the sort. Of thing you would use a strict for in c ? Unless JavaScript's runtime does this, you probably can't, it uses 64 bit floats
Can't try it at the moment, but could do it with tree collides with tree - don't know if this works,if it does reposition it,or in my example deleting the tree will make it appear elsewhere, also this will help balance trees at sdpawn points
I think so, its a level up. Check it, set the opacity to33 in one and see if they all go.
Probably not. It appears to be a plugin.
Member since 11 Mar, 2015