paulscottrobson's Recent Forum Activity

  • That's going to involve hacking WebGL and/or Canvas. There's probably a better way to do it.

  • This isn't difficult, as the event sheets are XML, so all you need to do is parse those files and read them in. A small Python script could do it.

  • I think ifyou run it from https it only asks once.

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  • It is possible but usually inadvisable, unless it is something like the picker. Why do you want to do this ?

  • s = ut + at^2/2 in 2 axes.

    I note this is isometric. I would be inclined to calculate it in real world coordinates and then convert to isometric ones.

  • Well, the word you are typing in will have two variables. One is the actual word itself "elephant" (say), the other is the position in the word you are currently at , 4 (say).

    This means you want the fourth letter of elephant (the 'p') which you can compare against the letter that you have typed or clicked on.

    Note, unlike many BASIC type languages, the mid function counts from zero, so mid("elephant",4,1) is "h" *not* "p" as you might expect (e.g. "e" is index 0,"l" index 1 and so on)

  • Yes, I am, mainly to reduce sprite reusage - sprites and sprite fonts are tinted/recoloured. I will give it a go, thanks for your help

  • Thanks - I don't have any 3rd party plugins though, only the ones that come with C2 ?

  • Addendum : I reinstalled C2 and it seemed to make no difference.

    I then had a look at some other games I had recently written, initially they displayed the same problem "sagging text" dropping and at a slight angle. Then, for no apparent reason, one seemed to fix itself, and the problem went away. Briefly.

    It appears that if I load project 1 (the one above) it displays this behaviour, loading project 2 (Frogger clone) it also displays it, but closing and opening and clicking on its title screen makes the effect go away in both projects. The first project works fine from then on, even if I close the second, but if I close and reopen Construct 2 the effect appears again until I load the other project in.

    Which makes the problem manageable, albeit weird.

  • I have this game I'm working on. The editor is displaying very strange behaviour. I have seen it before but it has been transient.

    When I view a layout it looks like this

    But when I click on it (nothing else, just click on the central area, anywhere), or do anything that affects the main editor panel in the middle, it does this

    I have checked the drivers (Nvidia), I have up to date Windows 8.1, I have tried rebooting and nothing makes it change. I don't seem to have any sort of trojan/virus.

    When it is run it looks and behaves exactly as it should, it is just the editor part of it that is borked. There is a similar problem on the other layout which is much simpler.

    Apart from the moving objects and the missing moon, the drawing of the snap to lines doesn't work either. Things are selected based on where they should be rather than where they are actually drawn.

    It just started for no reason I can fathom. I have seen it 3 or 4 times before, but it went away when closing and reopening C2.

    Does C2 have some sort of internal cache of the editor redraws ? Is this a bug or something to do with my machine ? Should I try a reinstall of c2 or the latest beta.

    When I click on it I presume it invalidates the central area and then repaints it ; this repaint seems to be what is going haywire.

  • Yes, sorry about this, I did know this. The problem was when I tried to produce a reduced version it didn't show the bug, I'm not quite sure why, whereas the complete version showed it consistently.

  • Keyboard has an "OnAnyKeyPressed" event. Note that this returns a thing called a key code, which isn't the same as a string ; it provides a "String from Key code" function to give you a string.

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paulscottrobson

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