strike911's Recent Forum Activity

  • Just checking in to say I tried your method and it worked great! I've set up a small circle of waypoints that follow the mouse cursor until the mouse is clicked. When it is clicked the waypoints no longer follow the mouse and are set into position (until the mouse button is let go). Each waypoint is turned on when the mouse cursor touches it. In the center of this waypoint circle is an additional sprite that when touched resets all of the waypoints to off (to ensure that the cursor is in fact being dragged in a circle). There is also a large circle surrounding all of the waypoints so if the cursor goes outside the circle shape, it resets the waypoints to off.

    That way the player has to draw a circle!

    It works great! Thanks a lot man! Now when the player draws a circle I can make things appear right in the middle! Exactly what I wanted! Thanks!

  • Howdy. Been a while since I've been here, but I have a question. And I've been stuck on it for a while.

    I need mouse gestures. I want to be able to have the player hold down the mouse button and drag the cursor in a circle for 2 or 3 seconds, which would then initiate a new event.

    Is there a way to do this?

  • Hey thanks. I'm working on getting a parallaxed ground with the boxes on top. A little tricky getting the perspective to work, but it's going well. I'm going to have the main plane of action shift down onto a street level.

  • Thanks guys for the kind words.

    lol, and yes, there is a very liberal use of 3D boxes for buildings. haha.

  • Thanks. lol. Yeah, there is a heavy Einhander influence... for someone to notice is almost like a compliment since I loved that game so much.

    I could add a lot more aesthetic touches by adding a HUD, adding some effects when in bullet time, and just giving more indication that a new weapon is acquired. It's kind of just a test build as is though.

  • Hi Quality video here:

    It's shmup where you're an outlaw mecha blowing up police, that can transform into a jet. The video shows multiple types of weapons that I scroll through (no indication on changes yet), bullet time, and briefly a transformation into a different more maneuverable craft, a jet.

    I had been meaning to put this on the boards. Basically its a little shoot 'em up I'm using in my gamedev/design portfolio. It's fun, it's basic. I made all the assets, the giant city illustration in the background, the music, the explosion animations, the shitty designs for the cars and player graphics, lol. It's decently fun. There's a lot of little details that probably won't get noticed like blinking lights on things, etc. etc.

    The graphics will be overhauled if I do carry this on later. If anything the enemies and the player graphic need major overhauls. Still buggy as hell, and my attempt to make a mecha move fluidly looks pretty terrible, I know, but I think it works...

    Anyway, was a fun little diversion for me that I always wanted to post.

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  • You... are my hero.

    haha.

    This is really cool and handy. I can think of a zillion applications right off the top of my head.

  • Is this possible? For instance, having a background layer affected by motion blur, while the foreground is not, or vice versa.

  • You can probably drop the rate down from 1000 to 400 and still get the same idea. It's not as full, of course, but it's decent.

    Thanks guys.

  • Okay this is a little out there but I'm curious what the likelihood of voice recognition being supported in Construct? I'm under the impression that it's a difficult task to undertake, and currently I'm not entirely sure how it would be taken on, but I'm just wondering if it's possible... eventually. Seems like an interesting feature showing up in a few games as of late that other, lesser game makers don't have.

  • This looks best once it's fully (pardon the pun) fired up.

    So I figured I haven't really contributed anything at all to this community, so here is a little stylized fire based on the particle object. It's a heavily modified version of the fire demo that was on here. I changed the texture to something more fire looking, and modified it a lot to be a little smaller and have tiny sparks floating around it/through it. I was amazed what a simple texture could do to diversify the particles once I was through.

    Yeah, stylized fire, maybe for a cartoon looking game or something.

    If you modify the display angle turn randomizer you can get much different effects, possibly more realistic or out of control looking.

  • Awesome. That is exactly what I was looking for. Thanks guys.

    You guys are fast. lol.

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strike911

Member since 3 Sep, 2008

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