Ramesh's Recent Forum Activity

  • "Rotary Combat" is my entry to Scirra Rotary Competition. Also this is my first game in Scirra Arcade. I would appreciate if you can share your comments on this <img src="smileys/smiley1.gif" border="0" align="middle">

    http://www.scirra.com/arcade/addicting-rotary-games/757/rotary-combat

    * Please use Chrome or Internet Explorer 9 as the web browser.

    Following are some features and useful notes. For more information click on "Instructions" button in above game page (Instructions are also available in game)

    • Ability to rotate background or player.
    • 3 Environments: Battle field, Ocean and Space.
    • 2 Control setups: Keyboard rotate (A,D) or Mouse rotate. Click left mouse button to attack.
    • Press Esc during the game play to go back to game mode selection menu.
    • Press Tab to Turn ON/OFF Sounds (Sound effects may not work in some browsers).

    Credits <img src="smileys/smiley32.gif" border="0" align="middle">

    I would like to thank,

    • @Ashley,

      Tom, David and Scirra Construct Team for creating such a wonderful game development system.

    • Nick Conlon of Scirra Team for the wonderful sprite packs. Most of the graphics I used in this game are from Scirra sprite pack.
    • Matt Oglesby (@MattOglesby) of Scirra Team for great Sound FX and music. All of the Sound FX and music are from Scirra pack.
    • @Yann,

      Kyatric and Scirra Community Members for sharing tips which were very useful in the creation of this game.

    • My wife Hasanthi, baby Hasandu, brother Dhanuka and my parents for encouraging me.
    • Developers of GIMP and Inkscape tools for creating cool open source products which I used for graphics creation.
  • Tom, looks like this is OK now. Finally I was able to submit my game to the Arcade <img src="smileys/smiley1.gif" border="0" align="middle" />

    scirra.com/arcade/addicting-rotary-games/757/rotary-combat

    I really appreciate the extra effort you put to fix this <img src="smileys/smiley32.gif" border="0" align="middle" />

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  • 0plus1, Thank you very much for the information.

  • I also got the "Server Error in '/' Application". And looks like the games are still uploading even though we get this error.

    However I noticed that now I have 5 duplicated games in my profile <img src="smileys/smiley5.gif" border="0" align="middle" /> .

    scirra.com/users/ramesh

    Tom, please help with removing duplicates and please keep only one copy. Also I would appreciate if you can moderate it to add as a Rotary game for the competition <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Wow! This is cool! <img src="smileys/smiley32.gif" border="0" align="middle" />

    I really like the way the player character jump/fly through the game <img src="smileys/smiley1.gif" border="0" align="middle" /> . And the art style is very nice.

    I wish you all the best for your future work.

  • Congratulation Team! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Happy Birthday C2 <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Liked :-)

  • Thanks Yann

    This is very useful <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The Quicksave/Quickload only saves game state temporarily and it is only available during the runtime of the game. If you close the game, then the game state will not available and you can?t load the game state if you start the game again.

    Your save/load requirement can be implemented using ?Save/Load to disk?. If you use that you will be able to load a previously saved game state even after closing and restarting a game.

    About the ?file? parameter in ?Save/Load to disk?:

    You can give any file name. For example you can just give a file name such as ?savefile?.

    If you give a file name without a file path (e.g.: savefile) then the save file will be saved in the same directory where you have your .cap file.

    Also you can give a file name with a relative file path.

    E.g.: savedir\savefile, will save the game in a directory called ?savedir? which is created in the same directory where you have your .cap file (you have to manually create a directory called "savedir" there).

    Or you can give an absolute file path.

    E.g.: C:\savedir\savefile will save the game in a directory called ?C:\savedir\savefile?).

    When you specify a relative or absolute directory path, always make sure that the given directory is available.

  • Welcome to the forum!

    In Construct classic there are two built-in system actions available for saving and loading.

    1) Save/Load to disk

    2) Quicksave/Quickload

    1) Save/Load to disk

    This is used when you want to save/load the current state of the game to/from a file on your hard disk. If you use several file names, you can save several game states and load them later.

    Saving to a file:

    1. Create an action on the event sheet by selecting System -> ?Save/Load to disk?

    2. When creating the action select ?Save? as the ?Operation?. Here you have to also give a file name as a parameter.

    Loading from a file:

    1. Create an action on the event sheet by selecting ?System? -> ?Save/Load to disk?

    2. When creating the action select ?Load? as the ?Operation?. Here you have to also give the name of the file (that you specified while saving the game) as a parameter.

    2) Quicksave/Quickload

    This is used when you want to save/load the current state of the game. However you can only save one state of the game (compared to the ability to save several game states in several files when using ?Save/Load to disk?).

    Quick Saving:

    1. Create an action on the event sheet by selecting ?System? -> ?Quicksave/Quickload?

    2. When creating the action select ?Quicksave?

    Quick Loading:

    1. Create an action on the event sheet by selecting ?System? -> ?Quicksave/Quickload?

    2. When creating the action select ?Quickload?

    Following are some relevant forum topics:

    Saving in Games

    http://www.scirra.com/forum/saving-in-games_topic39446.html

    Save System

    http://www.scirra.com/forum/save-system_topic42905.html

    Save games and INI files

    http://www.scirra.com/forum/save-games-and-ini-files_topic40669.html

  • Kyatric : Thank you very much for sharing this solution. It is really interesting to see the way you have used trigonometric functions to determine the locations to create collision masks.

    I wish you all the best for the competition.

  • I checked this with Firefox 5.0 and Internet Explorer 9 on a Windows 7 system (CPU 3GHz Core2Due and RAM 4 GB). I didn't notice any performance issues.

    The graphics are really cool and appealing <img src="smileys/smiley1.gif" border="0" align="middle" />. Also the game play is very interesting. The concept is bit like angry birds, but personally I prefer the "look and feel" of this game <img src="smileys/smiley1.gif" border="0" align="middle" /> .

    I really enjoyed the application of physics behavior, mini map in the top right corner, bounce back from wall and the time bomb concept used in this game   <img src="smileys/smiley16.gif" border="0" align="middle" /> .

    Great if you can improve this to support touch screens also. Good Luck! <img src="smileys/smiley32.gif" border="0" align="middle" />

Ramesh's avatar

Ramesh

Member since 14 Aug, 2008

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