dhondon's Recent Forum Activity

  • Go to the store tab (top of the screen), and the you'll see a "redeem code" on you left side (almost at the bottom).

  • From the tutorial (https://www.scirra.com/tutorials/57/how ... enses-work):

    Using your licence

    If you've made a purchase directly from our site (rather than Steam), you will be sent a redeem key by email. This is a special code you can enter to the Scirra Store and get your license. If you want to buy a license for someone else, you can give them the redeem key and they can then get a license from the store with their own name and email address on it.

    Once you have entered the redeem key in to the Scirra Store, you can download your Construct 2 license which is a file called c2license.txt. To start using it, simply copy it to My Documents, or copy it to the install directory (where Construct2.exe is also located). Restart Construct 2 and it should find your license. You will know it has worked if 'Free edition' no longer appears in the title bar, and the About dialog will show your license information.

  • Just upgraded:) Been using PL since v14. Inedible value for my money. I really don't understand why poor indie devs are wasting money on PS when they can get PL for under 1/10 of the price.

  • You should probably contact them about the missing license badge.

  • You should have no problem with the license if its legal. And if you do, I'm sure Scirra will help you out id you contact them with you purchase info.

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  • How complex? And whats the budget?

  • The updated price (500-800 usd) might cover the art cost for a small game.

  • Why would anyone sell a game to you exclusively for 200-400$ when you get 400-500$ for a non-exclusive HTML5 game ?

    Heres some pricing info from True Valhalla html5 book (found in this thread: http://www.html5gamedevs.com/topic/772- ... hing-else/ ):

    When a publisher expresses an interest in any of your games you'll need to determine a suitable price to charge for licensing. The minimum fee I currently accept for a non-exclusive license is $400, the most I ever charged was $950, and the average is approximately $550. While I don't offer exclusive licenses to publishers, I would currently charge between $4000-$5000 for one. Rental fees are normally non-negotiable, but $50-$75 per month is an average rate.

    You can (and should) set different prices for different publishers. Charge large companies more, especially if they're based in Europe. A quick Google search can give you with an idea of how well financed a company is, and where they are situated. Use this information to determine a suitable value for your work. Negotiating a fee requires good judgement. With some experimentation, you'll be able to determine a publisher's range, and charge accordingly.

    HTML5 games are currently worth a lot of money - keep it that way by maintaining high prices for quality content. Sometimes it is worth throwing away a sale in order to protect future business. I could sell my games for $150-$300 per non-exclusive license to some publishers, but for the sake of maintaining the value of HTML5 games I do not. Only accept a fair price, and do not settle for less than what your content is worth.

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  • 99$ for apple and 25$ for android. Not sure what Nintendo charges.

    You can't publish to PS4 and Xbone with C2.

  • Found this great post today that explains this mystery:

    http://alicebessoni.tumblr.com/post/117 ... -royalties

    Thoughts?

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dhondon

Member since 22 Jun, 2008

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