manontherun's Recent Forum Activity

  • Obviously, families need to be improved a few steps. Especially since they will be a major part of almost any large project.

    I encourage any improvements that will lessen the punishment of using trial and error.

  • Not knocking back.

  • Right now when someone signs up for the forum they can put a random fake email and post. It would be good to do like most other forums and make new members have to sign in to their email and click a verification link. This could make it easier to track people that post attacks on the forum.

    Regards,

    manontherun

  • Memory leak?

    Happens to everyone I think.

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  • Honestly, I think you need to completely separate yourselves from them. I don't understand why Construct is still being compared to them (klick). I think it's time to let it go.

  • i agree about project killing bugs. I can't even start on anything until I'm sure it won't destroy my years worth of work. And I agree that it's easy with custom movement, but with behaviors, not so much. It's actually much more complicated then it needs to be for a Z-depth platformer.

  • You can delete or cut with delete key on the keyboard (or do you want it to be closer?)

    You can set redo to Ctrl+Y through custom keys.

    "Should be able to double click on first item in event." AGREED!

    "Ctrl+A" AGREED! Pretty standard stuff for any windows open. But Ctrl+A seems to be only tied to the layout only for now. You can get around this by holding shift and click the first animation then the last.

  • I read that forum and I have to say arguing is no good, just let your projects speak for themselves guys.

    That is all.

  • Nice example! I love the animation. Construct really needs a 'is standing on ground' condition in the platform movement hey...or perhaps even some generally collision functions so instead of just 'is overlapping' we could have 'is touching above / below / left / right '.

    That's exactly what I meant in this thread . I guess it will be overlooked for now though. I'll just workaround this with some basic custom movement.

  • Give it some time I will be writing many different tutorials. Stay tuned...

    (You can help speed it up by contacting me and setting up some donation method.)

  • Great, thanks. I guess that now makes me legally blind. Still even more glad I posted.

  • OK, thanks. Now I'm glad I posted.

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manontherun

Member since 9 Jun, 2008

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