Its laggin probably becouse the construct engine is not optimized.
Then it's not gonna be a "I am Legend" moment
EDIT:
How should it come a stream of monsters all the time then?
http://ninjasvspiratesgame.googlepages.com/index
Download there.
When it's about 20 monsters in the game total, it's lagging like crazy! Why?
And , the 3D boxes uses only the "Right Face" one, so there's windows on the roofs >_< is this a bug or something?
By the way, how do i make a timer?
Like - wait 5 secons, spawn a zombie.
> > > Ummm how big is the enemy and did you change his cell size? Maybe thats the problem. > > > http://85.11.28.249/flash/n_v3.exe > See for yourself. > And what's "cell size"? > Ok zombies are going towards me and they are killing me, the cell size is in "RTS Behaviour" on the left, also give zombies rotate speed like 1000 so they can manevour better, give them cell size 10x10 and test it.
>
> > Ummm how big is the enemy and did you change his cell size? Maybe thats the problem.
> >
> http://85.11.28.249/flash/n_v3.exe
> See for yourself.
> And what's "cell size"?
Ok zombies are going towards me and they are killing me, the cell size is in "RTS Behaviour" on the left, also give zombies rotate speed like 1000 so they can manevour better, give them cell size 10x10 and test it.
Thanks, works beautiful
Ummm how big is the enemy and did you change his cell size? Maybe thats the problem.
http://85.11.28.249/flash/n_v3.exe
See for yourself.
And what's "cell size"?
<FAST> Give enemy the RTS Movement and make event "Start of Layout" -> "Sprite: Avoid moving over Something" </FAST>
<FAST>
Give enemy the RTS Movement and make event "Start of Layout" -> "Sprite: Avoid moving over Something"
</FAST>
Then the monsters move around things, but just half the bunch. And they stop 2 meters from the player too.
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As the title says. How do i make enemys that follows me when i walk, and avoids props (3D boxes)? Please respond fast
Member since 12 May, 2008