SoldjahBoy's Recent Forum Activity

  • Hahahaha that's cool... I'm not sure, but was the new play mechanic something to do with the "amount of guns?"

    Cool concept... this could be cool if it was transformed into some kind of haste action scroller, where you have to avoid the lasers etc and get to the exit.

    ~Sol

  • Yeah, when it comes to screens, the bigger the better I say... especially considering you mentioned portability not being a huge part of the laptop experience for yourself personally. If it's going to be set up on a desk for 90% of it's usage, then I'd go the 17" myself.

    Since I port mine around a LOT, I went for the ultra tiny 10" widescreen, and for the "main" laptop which doesn't move around a huge amount, I went for the 15" since it does get ported around the house a fair bit.

    ~Sol

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  • Thanks again guys.

    I WAS going to post some photos tonight as promised, but I left my damn phone at the hospital today when I sid goodnight to the wife. I'll get it tomorrow in the afternoon sometime, and I'll do my best not to forget it again xD

    ~Sol

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  • Except 360 degree loops, like in Sonic. Nobody's made a good example of how to do that with the platform behavior yet. I'm quite certain that would require a custom engine.

    Platform object needs to have an option for "sticky feet" that can be toggled on and off... this would make the player walk up walls, follow the contour of the ground, etc, rather than walk upright only and "bump" into walls or steep slopes.

    If that could be added, it would make the platform object handle stuff like sonic games, or maybe some other high speed platform racer or spiderman adventure game.

    The only other thing you could do is make a "physics" sonic lol... that would be even more aweome than making the "sticky feet" if someone could pull THAT off. xD

    ~Sol

  • Hi Nayon, and welcome to the forums... you have obviously posted before but this is the first time I've seen you around

    To answer some of your questions...

    Yes you can to some things that will allow you to drag around physics objects. Just remember, that physics behaviour ONLY works by applying physics forces to it. You cannot assign other behaviours to physics objects as they will spaz out.

    To make a simple click and darag function, you could do something like:

    pseudocode:

    +Mouse button is down
    +Mouse is moving
    -Apply force of MouseSpeed at angle MouseX, MouseY
    [/code:31jas7um]
    
    To find out if the mouse is moving you would need to compare coordinates. I'm not 100% sure how this would work, but I assume you would use "lerp" to calculate the difference in X and Y position of the cursorr.
    
    Using "lerp" you should also be able to figure out the angle at which the cursor is moving, or just use the current X and Y coordinates of the mouse as the "launch" destination.
    
    It all depends exactly HOW you want the objects to move. Are you picking them up and moving them "god style"? Are you throwing them like a half-life 2 phys-gun? Are you giving them momentum and "coaxing" them around the screen?
    
    Answer this, and perhaps a clearer/simpler solution can be derrived.
    
    Also, to find out if an object is moving or not (assuming you are talking about physics objects still) you should be able to compare the velocity of the object.
    
    [code:31jas7um]
    +PhysObject velocity equals or less than 0
    -Do stuff
    
    or
    
    +PhysObject velocity greater than 27
    +PhysObject velocity less than 132
    -Do different stuff
    [/code:31jas7um]
    
    Lastly, hinges I believe cannot be broken without destroying one of the objects and recreating it in the same position using a loop. I use this in my tank battle game when repairing the treads (since it uses many small hinged physics objects). You can destry all objects in the required conditions, and recreate them instantly in the same X Y coordinates, but without re-hinging them.
    
    If you need more specific details on this, then let me know I should be able to help you out pretty good on this bit 
    
    Hope that helps!
    
    ~Sol
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  • I'd say throw it on anyway... it's a bloody good idea and I can't see the men in red hats saying no to it.

    If it's a case of impossibility (which I'm sure it won't be with the combined power of Rich, Ash, and Dave...) then they will just close the ticket on it.

    "With your powers combined.... I AM CAPTAIN ASHAVICH!"

    "GOOOO ASHAVICH!"

    -_- nvm

    ~Sol

  • Rich@ I advice you to check out Anime Studio Pro as a base for how bone movement editing it should work and look.

    I know what you are getting at, but Anime Studio is actually rather dificult to use. The UI is not very user friendly, and the program itself is very fussy when it comes to the "order" of things.

    Personally I would go for something more like Poser (in the way it keyframes and animates things). If the bone system could implement some kind of IK solver, as well as a keyframe jog/shuttle system, it would be bulletproof... not to mention awesome as hell.

    ~Sol

  • OK so I'm too tired right now to resize and post photos etc... will do tomorrow... sleepy tiems soon for me.

    As the story goes:

    Went to bed at 3:30am last night, to get woken up at 5am by my wife being all like "I think my water just broke"... had to go to hospital right away since contractions were like less than 2 mins apart from the word GO.

    Got to hospital at around 6:15am after getting my daughter sorted out to stay with mum... by 8:49am we had our new baby girl.

    I like to do stuff fast and all, but this was srsbsns.

    Pics will follow soon... not that any of you guys really want to see... but I'm going to post them anyway and make you see them! xD

    ~Sol

  • thanks guys.

    So far she's done nothing but sleep... Quite the contrast to our first one at the same age. Hopefully it stays this way. I dont think i can do 3 months without sleep this time around lol.

    Still at hospital though... Using phone to post. Will get home later to the pc and upload a few pics.

    ~sol

  • kairi jean isabelle. Born 8:49am april 26th 2009. 6lbs 15oz. All is good! Pics to follow soon.

    ~sol

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SoldjahBoy

Member since 2 Apr, 2008

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