SoldjahBoy's Recent Forum Activity

  • You rotten thief!

    Edit:

    And you rotten post editor!

    teehee ^^

    <3

    ~Sol

  • Hahahahaha awesome game is awesome

    You should make it so the faces can be replaced by external graphics, and the names can be edited via an INI file... then it could be customised for each persons "group of friends".

    This could come in real handy with some of my mates hahaha!

    ~Sol

  • Wow three are some really cool projects on the up-and-up in here. Nice works guys... keep it coming. I can't wait to see some of these projects in action.

    ~Sol

  • Waiting on Construct 0.99 before any major additions are made to the game... for now I will work on GUI and other graphics.

    Don't expect to see anything of significance for a little while.

    Also, I WILL update the content sumbissions soon... I'm just a little "lazy" just at the moment lol.

    ~Sol

    ~Sol

  • But.... everyone LOVES it when I'm angry...

    <img src="http://dl.getdropbox.com/u/604141/Random%20Images/ANI%20GIF/crocker.gif">

    ~Sol

  • Notice who's name is next to it? xD

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok thanks man will try this, what about non-physics objects? Is there a good way to do this? In MMF2 I have a setting where I have an object with a bouncing ball movement which is stopped at the start of frame, the object follows a path which goes round in a circle, when another object collides with it it starts the bouncing ball movement and the object floats away nicely. Am trying to reproduce this but am having trouble with it.

    Path movement is yet to be added to Construct, but it's happening sooner or later. What you have described above is completely possible with construct, though a path movement behaviour would make things a little easier...

    You would have to (without using a lot of math):

    1. create a sprite that is long and thin, like string. set the hotspot to one end and the action point to the other end

    2. rotate the object using an event "always > rotate clockwise"

    3. create your "ball" object, tell it to stick to the action point of the "string". Give this "ball" object either the bullet or ball behaviour.

    4. if the "ball" is touched, destroy the string and set the behaviour ot accelerate the "ball" away.

    Now, there are 101 ways of doing that... if you are good at math, you can try something like: (Thanks to Ashley for this next bit)

    To rotate an object A degrees around point P:

    Set 'distance' to distance(Object.X, Object.Y, P.X, P.Y)

    Set 'angle' to angle(Object.X, Object.Y, P.X, P.Y)

    Set X to P.X + cos(angle + A) * distance

    Set Y to P.Y + sin(angle + A) * distance

    Then you can use some more fancy math to make your object fly away on contact with something else...

    There is no instant answer, since Construct is more powerful than MMF, there are so many ways to do the same thing... really it comes down to creative thinking and logic/puzzle solving. If you can think of a way it would work, chances are you can make it happen.

    For pathing, you could even create several "points" objects that your "ball" follows... going to the first point, then the nest, then the next etc.

    Let me know if any of that needs to be explained further... always glad to help.

    ~Sol

  • you could also check for "player is overlapping object at offset"

    something like:

    +compare player is overlapping platform at Y-3 or greater
    -animation set to "standing"
    [/code:3k9ig7ty]
    
    ~Sol
  • Hey Stencyl good news, 3drealms is over..

    -Orly...den let's win vaporware awards

    Holy crap... 3dRealms IS over... I always knew Duke Forever was going to be FOREVER (and ever, and ever, and never).

    ~Sol

  • The only way you can move physics objects properly, is to apply physics forces to them. If you do things, like set angle, or X and Y positions, it can do some weird stuff.

    To make a platform slide, you would have to apply force in the desired direction. You may even have to make some invisible "tracks" with invisible "bump-stops" at each end to stop it from moving too far, messing up, and falling off the end.

    If you have trouble with this, let me know... I can make a quick example as to how this would work in finer detail.

    Make note, you may also need to play with settings like friction and elasticity in order to get things to work the way you want.

    ~Sol

  • Hahaha nice one

    I love the graphic style, and such an original idea. You nailed the bone animations really well... I like how the character attacks differently depending on if you are walking or standing still.

    Can't wait to see more if you plan on continuing the idea

    ~Sol

  • If you don't want to use physics (which does work rather well mind you) then you can do a "rotate towards object by x degrees" to get a similar effect.

    ~Sol

SoldjahBoy's avatar

SoldjahBoy

Member since 2 Apr, 2008

Twitter
SoldjahBoy has 3 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies