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  • You can download a copy from SourceForge I believe: http://sourceforge.net/p/construct/code/HEAD/tree/

    Edit: You will need a paid copy of PROFUI to compile it though I think, unless you find a way to port to some other User Interface that's open source too: http://www.prof-uis.com/

  • imothep85 The only method I could think of for that is using Node-Webkit and calling an external .bat file (so you'd have to program the dos command in the batch file).

  • Construct Classic has a bone behavior, but then you'll need to make animations for running + shooting and etc anyway. The best way is indeed to split the player into two halves as Robin Sommer suggests.

  • Hmm, I think you are best to only run Construct Classic (and whatever graphics programs you need) at the same time, and then close Construct Classic when you go to use Chrome or something else.

    The other issues your computer is having is probably not specific to Construct Classic, but just when it tries to run other programs at the same time.

    I would suggest only re-installing Construct Classic, as the other things should never be affected or have an effect on each other. Please try re-installing Construct Classic R2 (from the link I posted a few days ago), and make sure it is installed by using Right-Click > Run As Administrator to be sure it's working properly.

  • The program should be okay as long as you properly close the game before starting a new preview, generally I'd say it shouldn't slow down unless you previewed a huge project a few times within five minutes or so.

  • I think this shows that there is a large audience for games involving simple voting (eg: Nintendo's old "everybody votes" from the Wii, 1 Vs 100 from Xbox 360...).

    Even if applied to a regular game like Pokemon, the audience splits into groups and tries to push for their ideals. I almost want to say it's a society simulation tool more than a game. I imagine that many more games could be created like this, the input improved so that the game input commands can be separated from the regular chat messages. It's kind of like being able to control what your sports team is doing from the crowd during a match, and I think it also reinforces the idea that every single person makes a difference.

    Although, it was originally started as a "I wonder if anyone would like this" I'm sure

  • Latest version of Construct Classic is R2, but they don't put the link on this site. You can get it from here: http://sourceforge.net/projects/constru ... e/download

    As for the access denied issue, you may need to run your Construct Classic as an administrator account on the PC, which should help if the crashes are due to file permissions.

  • Hmm that is a lot of RAM so it should be okay. Also are you using the latest Construct Classic version R2 (download link in my forum signature), or the older R1.2?

    And if you press Windows key (the Windows logo) + R you can bring up the "Run" box, then type: dxdiag

    Running that program will show your complete PC specifications in the "System" and "Display" tabs.

    That is a low number of sprites and they aren't too big, so it shouldn't be the problem.

    Maybe you can also try updating your DirectX 9 drivers: http://www.microsoft.com/en-ca/download ... aspx?id=35

    By scripts, are you using Python scripts?

  • Windows 7 should be fine, do you know how much RAM you have on your computer and what type of graphics card? (Nvidia/AMD)

    Also, if you close Construct and the computer is still slow then I don't think it's a problem with your project size, but could you also estimate how many sprites/tiled backgrounds/etc are in your game? And do you have any really big pictures in your game? (bigger than 1024x1024 ? )

  • Are you using Windows XP, Vista or a newer one like Windows 7 or 8? Also, Google Chrome can take up a lot of system RAM itself, so it may just be that your computer has trouble running both programs at once.

    Does the issue continue after you've closed Construct Classic? In that case it's probably something unrelated to Construct as well.

  • You could use Pivot to position the animation skeleton-wise then draw graphics over it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> http://pivotanimator.net/Download

    Otherwise Spriter has Construct 2 support: http://www.brashmonkey.com/

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  • If you ever need another way of doing LOS checks you can also use this method: https://dl.dropboxusercontent.com/u/471 ... omLOS.capx

    It's designed for use with a single player object being tracked by enemies, and you can change the height of the LOS objects to 1 if you want it to behave like laser beams (the reason why it matches width of enemy object is so that enemies can walk through the space they see player at)

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Jayjay

Member since 18 Mar, 2008

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