Jayjay's Recent Forum Activity

  • Android APKs can be decompiled, Unity Engine games can be decompiled.

    Basically anything you can do to protect the game for real is so intensive to do it isn't worth it.

  • Construct 2 will "scale" in real time, so your sprites are stretched to fit the screen, if you want it to, but this is not a permanent / baked effect. So every frame it'll be re-rendering the textures scaled to the desired size(s).

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  • Glad I could help a little! and hadn't heard that song before but it sounds good, thanks!

  • I don't think anyone has a plugin for Firebase yet, so you'll need to write some JavaScript: firebase.google.com/docs/web/setup

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  • Make your screenshot/share JavaScript external, loaded in the index.html file, then call it from Construct maybe?

    Really, minifying your script doesn't do much to stop someone decompiling it. They point of minify is to decrease download time.

    See: unminify (dot) com

  • 1. No, unless you mean scaling in real time draining precious CPU/GPU usage

    2. Don't know this one so I can't say, sorry

    3. Also do not know, can't say, sorry

    4. It's probably a much better time than Stencyl, definitely a better workflow and possibly a better selection of export options

  • Wii U had nothing native from Construct. Maybe with the Chowdren exporter it's possible.

    Also even saying the WiiU supported HTML5 games is like saying your Windows 95 computer can play games. Sure, it "can", but nothing past Direct X 8.

    The 3DS has even less power, and the Switch has only slightly more.

    Nintendo products aren't meant to play HTML5 games, and I doubt they will. Exporters like Chowdren do a decent job of porting to native export instead, but it only supports Construct 2 right now and is early.

    For true native console export, need to look elsewhere.

  • Wouldn't really say Godot hits the same audience as Construct, even though it's nice.

    For an educator not wanting to upgrade and who is looking for Construct 2 style events, Scirra's past project Construct Classic is free and open source, and can technically run on Mac/Linux under Wine: appdb.winehq.org/objectManager.php

    Keeping people using Scirra products means they are ready to upgrade to Construct 3 if/when they can afford it.

  • Maybe because he made them for free and ran out of time. If you really want him to work on something PM and hopefully he'll reply, then work out a price to get it made/support him to update them.

  • Anyone who tried the "HTML5 support" on Wii U quickly learned it's not actually the same as just porting Chrome over to a console.

    It was more like Internet Explorer on a console, with all the performance issues you can imagine that being.

    If Nintendo is to do this, they need to do it properly with full access given to the browser to interact with the device, which means probably also only for people who are allowed to access the SDK's and buy a dev kit.

    Otherwise, it's just not going to be able to function well on the hardware powering the Switch.

  • Was about to say, very interested to see this topic float back up.

    C3's new runtime should help with some of the performance concerns we had in Construct 2.

    However, there's also the excitement of Chowdren coming to Construct 2 (and possibly 3 someday), as that provides also a solution to the console export goals.

    If Chowdren progresses well, I might change my personal recommendation back to Construct (with Chowdren) for any/all small company or indie needs, as it has worked well for the Clickteam users also!

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Jayjay

Member since 18 Mar, 2008

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