pikus's Recent Forum Activity

  • Hi guys (yeah im coming here always with a problem)

    Now i've got one with the rope example i've found there

    the one from Ashley

    i was using it to create hair for my heroine but when it becomes dynamic she is loosing it ^^

    <img src="http://img507.imageshack.us/img507/1161/clipboard01dyp.jpg">

    So i am asking , is there a way to make a function that mathematically calculates the object position to put them together ?

    i'm not good at this : /

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  • HAh that would work thx for the tip

  • Hey deadeye i've done something equal to yours in my game but the problem i have is with moving platforms , how can i make catching and hanging on a vertically\horizontal moving platform ?

  • It's the first time i see this actually working thanks man !

    i put wrong the brackets : P

  • i will surely take a closer look at the particles i wanted to create such effect but somehow made it look worse ^^

  • Sorry i will add some comments next time : )

    and you mean like this ?

    Camera.x-((Camera.X-(Player.X-(200)))/(global('speed_dz')*(100*timedelta)))

    or

    Camera.x-((Camera.X-(Player.X-(200)))/(global('speed_dz')*timedelta))

    or mybe in the conditions ? could you tell me how did you put timedelta there pls : )

  • No matter how i change the timedelta it always speeds up the x scrolling on unlimited fps and on vsync it is to slow.

    So where should i put the timedelta or not that it works fine on every fps ? : D

    Has anyone had this problem ? How can it be fixed ; -)

    I have read the wiki and found some timedelta examples but im still not getting it right.

    here is the .cap with just the camera group

    http://www.speedyshare.com/840704434.html

  • i somehow figured out what was wrong there -> the positioning , but i've done like it was in your cap nd it works fine now : ))) thx a lot

  • nope still isn't working : )

    http://www.speedyshare.com/941235359.html here is a swf file with the problem

  • thx for the quick answer i will try that : )

  • Hi , it's probably easy to do but i stucked on this , i just wanted to recognise the direction my player is standing in front of an enemy so the enemy punches him in the opposite direction when they are both colliding , but it is somehow not working maybe cause of there are multiple enemy copies on the field

    I've made something like that but its probably wrong i should put loop there or something

    <img src="http://img522.imageshack.us/img522/2811/oneem5.jpg">

    and here is the condition for bouncing off the enemy

    <img src="http://img90.imageshack.us/img90/4812/twobn7.jpg">

    Its only working for one side of the enemy dunno why

    could anyone help me with that ?

  • I thought it would work fine but i tried it with timedelta and it lags , i need to add something to the position maybe ... or round it or something hmm

    anyway here is my condition but i used it only when our character isnt moving

    <img src="http://img147.imageshack.us/img147/8408/bubuio3.jpg">

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pikus

Member since 6 Mar, 2008

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