Highimpact's Recent Forum Activity

  • Sometimes when I jump off of the handplant and then fall straight back down onto it I just fall and dont grab the ledge, is that intentional? or do you have to be running at a certain speed/angle before you jump to it? oh and if she faces away from the edge (stand in the lava next to the edge and face right) and grabs on the animation gets all wierd and flipped until she gets up

  • Oh yeah can you make the hand plant faster? its cool because it seems this would be a game where your trying to complete as fast as you can but when you jump and grab the edge it kinda slows the game down while you sit there waiting for it to end. I like how I can just hold shift instead of pressing it at the right time that would make it easier.

  • its kinda smooth but the running doesnt really look right when when you slow down to a stop. also the transition from the handplant is a bit awkward, are there more frames for that animation? is it suppose to end with her upside down and then all of a sudden shes up and ready again? not trying to be picky, just saying its a bit wierd.

  • oh I get what your saying now, its too bad I never use the debugger >.< I always just set my events and then run the layout and see if it works. then again I havent really made more than one layout yet. Sorry bud, I guess you need help from someone with more experience.

  • Im extremely impressed by poke the grumpy lazy sack of - anyway yeah that looks fun, I lol'd when I got him in the corner and the stick started doing rapid jabs at him

  • yep, just gotta break thru that barrier that makes you lose interest and think only about that game you are working on. Its hard, I cant even say this myself because my lazyness/boredom takes over all the time as well.

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  • Alright check it out maybe this can help you, altho the events have some comments that say what they do they are kinda vague and you might have to go a little more indepth. Ill give you a little info here. The platform behavior is on the green rectangle and not the character, same thing as any edited platform behavior. the green rectangle stays the same width no matter what so it doesnt glitch up into the clouds when you crawl by a wall. The height changes however, to allow you to go through small areas. Oh and the reason why I cut the character into two sprites is so he can keep running while shooting. Ill leave it at that I guess.

    Controls are:

    Left/Right arrow=move left and right

    Up arrow= get up from crawling

    down arrow= go prone to crawl

    X=hold to get ready to jump-release to jump

    C=shoot

    http://www.fileshack.us/get_file.php?id ... illion.cap

    hope it works out for ya

  • ouch, are you gonna put a crawling animation? I could show you the zillion .cap Ive been working on. It has a pretty good movement engine, a combination of platform behavior and custom. It moves almost exactly like I want it but the crawling is hard to get right. I've been having hell with getting these passcoded doors to work with. then on another layout ive been making a more action based scroller.

  • Instead of creating the player object and all of its detectors on the next layout through events, maybe you should just place another instance of it there in the layout editor? maybe that would solve it? I don't know exactly what you are going to do here, Im assuming you want zelda like scrolling right? well I did that for a platformer but I dont know if that is what you are aiming for.

    I edited your .cap to show you what I'm trying to say.

    http://www.fileshack.us/get_file.php?id ... evised.cap

  • oh come on Deadeye, youve got tons of posts and didnt you say you wrote some wiki articles? thats way more help im gonna be. I dont like teaching someone something that I dont know much about. I mean I'd try but good luck. Im semi-dee-dee-dee so you probably wouldnt get far with me

  • lol, I think she should have longer hair too, right now she reminds me of those square enix guys that look like girls. No offense. short-haired girls can be hot too

  • oh brother I have a headache now, Ill try your idea tomorrow. Thanks for the input everyone.

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Highimpact

Member since 19 Jan, 2008

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