linkman2004's Recent Forum Activity

  • Can you do a limit camera effect?

    Would you mind explaining a bit what you mean, please?

  • You should be setting the angle after you create the new object. Since the new object doesn't exist when you set the angle, Construct is picking all instances of the bullet object that currently exist.

  • This has been discussed several times before, and unless something's changed -- which I don't think has happened -- exported EXEs use PNGs.

  • That's really odd. If you could get the same problem in a blank CAP that could help me isolate the problem.

  • Strange. What kind of events from the plugin are you using? If you don't mind me seeing the CAP, you can PM it to me and I can try and figure out what the problem is.

    Time for a new update for this plugin:

    Advanced Camera Plugin - v0.6b

    Download Now(with example) - 135KB

    Additions/Fixes/Changes

    ADDITION - Add layer rotation exception action added. Using this action you can specify layers, by name or number, to add to a list of layers which won't be rotated. This is helpful if you want to rotate the camera but don't want things such as the HUD rotated as well.

    FIX - Conditions from the plugin now show the plugin's icon before them.

    This version comes with an example updated to take advantage of the new "Add layer rotation exception" action to keep the layer that the instructions are on from rotating. The action for this is in the "NonCamera" event sheet in the 1st event.

    As usual be sure to report any bugs you find.

  • Thanks again for the comments, guys.

    Hmm... It's really weird when I try it with my game, because when I start up a layout, there's a white screen. How odd.

    What version of Construct are you using? That might have something to with it.

  • Because not having this feature complicates my plugin. The best way I can see now would be for the user to create an exceptions list for layers they don't want rotated. Then I would have to loop through all the layers that aren't in the exceptions list and change their rotations.

    Not too terribly hard, but it still seems like there should be an option to disable rotation on certain layers.

  • hey link

    havent tried the plugin yet

    but if you have trouble fixing the shaky cam while transitioning between moving targets, i did alot of moving target interpolating stuff with the bone animator. pm me if you get stuck

    Thanks. I actually found the problem. No real way to explain it properly unless I took the time to explain how the plugin does things, but to make a long story short, I was checking for a 0 where I should have been checking for a 1.

    Anyways, new version is up:

    Advanced Camera Plugin - v0.5b

    Download Now(with example) - 135KB

    Additions/Fixes/Changes

    ADDITION - Camera shake action added

    FIX- Smooth zoom action didn't display correct information in event editor

    FIX - Switching smoothly to a camera that is following an object was jerky

    CHANGE - Transitions are now smoothed out more

    As you can see, the camera shake action has been added. This action gives you options for magnitude, duration, dropoff, and smoothness(heh).

    If you downloaded the first version of this, I highly recommend that you download the new one.

  • Thanks for the comments, guys.

    I'm still using 0.99.42 here is that the problem with the event you used?

    .99.42 might have had problems with the conditional operator using strings, but I'm not sure. But you are correct in what it should be doing.

    the only problem is that in the last example (with the two moving objects) the camera seems to be shaking in the transition.

    Transitions are usually at their best when the object/camera being transitioned to isn't moving. I've been trying to find a way to combat this, so I'll see what I can come up with.

    By the way, I'll be putting up a new version later today with a camera shake action, so stay tuned for that.

  • I meant to have this out back in June(I've been working on this forever), but since nobody knew about this plugin until now, that's okay. So, I now introduce to everybody the:

    Advanced Camera Plugin - v0.93b

    Download Now(with example) - 150KB

    To install, extract the contents of the ZIP file into your Construct folder.

    What this plugin does is allows you to have an unlimited amount of named cameras which you can easily switch between, set to follow objects, etc. Here's a list of the main features:

    Features:

    • Create unlimited, named cameras
    • Switch between cameras, either smoothly or instantaneously
    • Follow objects with advanced options like lag and offset
    • Follow at a point between two objects
    • Smoothly transition between different locations, zooms, and angles
    • Cubic interpolation used so there are no sudden starts or stops
    • Camera shake action with magnitude, duration, dropoff, and smoothness settings
    • Easy to setup Mega Man style grid scrolling

    The download comes with an example showing off the big features and should give people a good understanding of how to use it, but if you have any other questions, be sure to ask, I'll be glad to help.

    If you find any bugs, please be sure to mention them and give specific information on what you were doing. Also, if there are any features you'd like to see, let me know and I'll see what I can do.

    Well, that's it. Download away and be sure to let me know what you think. Enjoy!

    NOTE: The example is made in .99.5. Sorry for anybody using an earlier version. I wasn't taking this into account when making the example.

  • Is it possible we could get the option to disable layer rotation on specific layers? For example, you can stop a layer from scrolling and you can stop it's zoom from changing when using "Set zoom", but you can't keep it from rotating when using "Set display angle". This really throws a wrench in things when you have a HUD and you don't want it to rotate with everything else.

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  • It works for me, althought I had to download and install Python 2.6 from the Python website before it would stop crashing. That might fix your problem.

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linkman2004

Member since 15 Jan, 2008

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