linkman2004's Recent Forum Activity

  • I'm using gridscrolling. Is there a way to have the camera start in one "room" before the player gets there, then continue gridscrolling with him when he goes through it? The player starts in of the rooms, gets moved offscreen (all of start of layout), then enters very quickly (launched actually) back on screen. It always wants to show the first room he goes through in less than a second, but it works right if his initial start is in that room before he gets moved... It is all being very confusing and looks buggy...

    Also, Debug doesn't work when ACP is used under certain conditions (no idea what they are). I think something might've gone wrong since every 5 minutes it seems like there's something else being weird about it.

    I'd suggest either posting a CAP or sending me one in a PM so I can help you out with the grid scrolling. If not the CAP you're using, then a fresh CAP showing a similar setup.

    About debugging, I have no idea what's going on with that. I honestly don't know if it's a problem on my part or something wrong with Construct.

  • You do not have permission to view this post

  • Whoops, sorry about that. I've edited the post to have the proper link.

  • Parallax? You don't need it for that, just change the scroll speed of your layers.

    I think he's talking about zooming parallax.

    You need to set the zoom rates of your layers. For example, far off layers should have lower zoom rates than closer layers.

  • Did you install the DirectX updates that came with the Construct installer? That's often the cause of problems like this.

  • Enabling "bind to layout" once again disables the scrolling. Is it just me, or is anyone else experiencing problems with the .cap I provided? For some reason it just won't scroll at 200% zoom unless I unbind the scrolling.

    As PixelRebirth brought up it's not taking zoom into account for the layout binding. I know how to fix it, but I won't be able to get around to it for a while.

    In the meantime, you can use uniform size grid scrolling to simulate proper binding. Just set the area size to the size of your window and set it to follow your player object and it should work fine. Also, make sure to keep layout binding off.

  • As a side note though, anyone knows how to disable the unbound scrolling which seems to be applied by default on this version of the Advanced Camera Plugin?

    If you click on the camera object in the object bar while in the layout editor you'll see a "Bind to layout" checkbox in the properties pane on the left. Checking this will disable unbounded scrolling.

    When was version 0.92b released?

    I can't seem to find it anywhere here.

    Here it is.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Welcome to all of the new and newish members! I hope you enjoy your time here.

  • Also, you can add and write private variables for SpriteButton, but they cannot be retrieved as expressions... which defeats half the purpose (you can compare them directly using the 'compare value' condition, but cannot involve them in a string operation)

    Dammit, I hadn't even thought to check that. I'll see about fixing that at some point.

  • Moved to 'Open Topic'.

  • I just used a modified version of the example I provided a while back to do what you want:

    Limit Files Shown Thingy

    It's a fairly simple change. Hope this helps.

  • So if you tell something to scale to 100%, it shouldn't do anything?

    Sure, if the sprite is the same size as the base image size. However, if the sprite is smaller than the base image size, it will scale up to the size of the base image.

linkman2004's avatar

linkman2004

Member since 15 Jan, 2008

Twitter
linkman2004 has 1 followers

Trophy Case

  • 16-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

18/44
How to earn trophies