I'm using gridscrolling. Is there a way to have the camera start in one "room" before the player gets there, then continue gridscrolling with him when he goes through it? The player starts in of the rooms, gets moved offscreen (all of start of layout), then enters very quickly (launched actually) back on screen. It always wants to show the first room he goes through in less than a second, but it works right if his initial start is in that room before he gets moved... It is all being very confusing and looks buggy...
Also, Debug doesn't work when ACP is used under certain conditions (no idea what they are). I think something might've gone wrong since every 5 minutes it seems like there's something else being weird about it.
I'd suggest either posting a CAP or sending me one in a PM so I can help you out with the grid scrolling. If not the CAP you're using, then a fresh CAP showing a similar setup.
About debugging, I have no idea what's going on with that. I honestly don't know if it's a problem on my part or something wrong with Construct.