Just set your camera's position to the average position between your player and the mouse. Something like:
X = (Player.X + Mouse.X) / 2
Y = (Player.Y + Mouse.Y) / 2
If you want to get fancy and control where in between the two your camera lies, you can use lerp:
X = lerp(Player.X, Mouse.X, 0.25)
Y = lerp(Player.Y, Mouse.Y, 0.25)
This specific example would place the camera 25 percent of the way from the player to the mouse.