linkman2004's Recent Forum Activity

  • Screen shots look great! Can't test now, at work, no Construct... D:

    10/10 Will read again.

    ~Sol

    You don't need Construct, it's an EXE.

    What I find sort of amusing, is I'd prefer the style you've created over the ACTUAL Mega Man 9 we're getting.

    I'm speaking of artistic style, not gameplay

    Thanks, but I think going completely retro for Mega Man 9 was one of the most awesome decisions Capcom has ever made.

    By the way, just a quick status update. I've added a single enemy to the game, the Hard Hat dudes, and they're finally working right(blah, dang animation system). I also realized after playing the real thing that bolts go straight through walls(odd design choice. ), so I've taken out bolt collisions with walls.

  • As far as I can tell, there isn't. Maybe you should suggest it to the devs.

  • Under the "System" section of the "System" object(heh), there's an 'Object Count' expression.

  • Awesome! Thanks. I think this probably needs to be changed to where non looping animations are automatically changed back to the first frame after you switch to a different one, though.

  • Okay, thanks.

  • Holy crap!

  • I think I found a bug with the animated finished event, but I wanted to run it by everyone to see if I'm doing something wrong before I submit it to the bug tracker:

    Animation Finished Bug

    When you hit the space bar, the little guy will pop out and shoot, then got back in a again. But if I hit the space bar again, he wont open up again. If I change the 10th event to "if animation "closing" is playing & animation frame is equal to 5," everything runs fine, and I can have him pop out as many times as I want. Is this a bug, or am I doing something wrong?

  • That's just to tell it that there is coordinate information below that cell. If it sees "sprite" in a cell, it will create a sprite and set it's X and Y coordinates to the values in the cells below "sprite". That's the best I can explain it. There are probably better ways to do it, though.

  • I think a good feature would be an option to set the volume of a sound file when auto playing it from a resource in the Direct Sound object(or the next audio plugin). It's annoying having to open up the wave in a separate program to change the volume if it's too loud/quiet. Any chance of this?

  • I could easily change it to where where it merely recolors something instead of tinting it(that's what it did originally), I just thought it might me more useful if you could get different levels of color based on the original color of the object.

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  • I couldn't really make any sense of your CAP, but I can tell you that when positioning the blocks after array loading, you don't want to use the For Each action, otherwise all blocks will be moved to that position. Anyways, I whipped up a quick example that will do what you want to do in only 2 events(one for saving, one for loading):

    Array Loading Example

    Hope that helps.

  • I like the idea you've got going there, deadeye. By the way, to get the floaty feeling of being inside a liquid, you can just increase the world scale for the physics object. I've used it plenty with this simulation for when I have smaller/bigger particles than usual, which usual will move to slowly/fast reletive to their size.

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linkman2004

Member since 15 Jan, 2008

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