linkman2004's Recent Forum Activity

  • Are you planning on adding different bone lengths at any point? It's annoying to zoom out while editing an animation but the bones stay the same size. Either way, this is really awesome and I'm currently replacing all of my canned animations with bones.

  • I just found a bug. You can't get expressions from the platform behavior anymore. Whenever I try this:

    guy[Platform].VectorX

    It claims that the object doesn't have a platform behavior. It will still get the values if you have CAPs with said expressions already in, but you can't add them anymore.

    EDIT: Okay, you can't get expressions from any of the behaviors. Any chance of a hot-fix?

  • Whoo! Sounds awesome. Downloading right now.

    Thanks for all of this, developers. Merry Christmas!

  • That's a slick little idea. I'll see what I can do.

  • Thanks for the comments guys. Glad you think it's coming along well.

    Anyways, I fixed the teleporting outside of the layout problem, so there are no worries about that now. Also, about the activation for the replacement technique, do you think it would be better if I used shorter button combos? I plan on adding more of these more advanced powers(already added another one, actually), and I don't really want to use more than four buttons.

    And that's a good idea about the dummy object, deadeye. Thanks for the suggestion.

  • The file object isn't for reading the data inside of files. What kind of files do you want to read the data from?

  • It's a day late, but I've got a new build for everybody here, and this one features some nice new features and a graphics overhaul. I got rid of the stick figures because I didn't want it to just look like a rip-off of N(which it's quickly becoming not). Anyways, all of the controls are explained in the game through hints scattered through the small level I pulled together:

    Ninja Game Alpha 3

    Let me know what you all think.

  • I just tested it out and the file doesn't crash for me anymore.

  • I just tested it on my XP laptop and it crashes here as well, so it's obviously not a Vista problem.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You need to move the "Is on screen" condition below the collision condition, otherwise it picks all of the enemies on the screen. This is because conditions are read from the top down.

  • Do you mean you want all members of the family to have their variables changed at the same time? In that case do this:

    +For Each (Family Name):

    -Set Family('value') to 10

    I hope that's what you're looking for.

  • I think the "Folder Dialog: OK" is broken. Just do this:

    +On Button Clicked

    -CommonDialog: Show folder selector

    -Set edit box to CommonDialog.Folder

    The Common Dialog object pauses everything while something is up, so just put the set edit box action right after the show folder selector in the same event. Hope that helps.

linkman2004's avatar

linkman2004

Member since 15 Jan, 2008

Twitter
linkman2004 has 1 followers

Trophy Case

  • 16-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

18/44
How to earn trophies