work3's Recent Forum Activity

  • Thanks for that info, would you be so kind as to can you give me an example of how to execute the rounding?

    I tried the other method of centering and it worked but I have no idea how to execute the rounding to see if this actually fixes the scrolling, sorry!

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  • Ah, yes..I am using center view on me.. What are my alternatives? And what is it the CVOM option does that makes it do that?

  • I have been working with linear filtering on my game and decided to switch over to point filtering as the graphics were a little blurry, however the scrolling was juddery - is there any method to prevent this?

    I would really like to switch over to point filtering as it looks SO much better and crisper, but the scrolling just looks awful..

    My scrolling varies in speed , but on the whole relatively slow based on a 2D camera..

    Any assistance or explanations into the reason so I better understand would be appreciated!

    thanks!

  • Thanks all, I think I have it figured out but each seperate resolution needs to be scaled and panned.... I can deal with that

  • Hi all..

    The game I am making has scrolling over different speeds and directions, but overall the camera mostly scrolls upwards , however I wanted to make the bullets ignore the Y scroll position as , depending on the scroll acceleration and deceleration, sometimes the bullets, which should in general go downwards can sometimes end up moving backwards up the screen... is there any method or layering I can use to prevent this (ignore the scrolling) ? but only on the Y axis?

    weird question I know, but I hope someone can offer some assistance or suggestions..

    Thanks in advance..

  • Thankyou sir! - its very close, I had the tank turret set to show the correct isometric angle in the same way the tank body does, but that was easy to change

    however, as I wanted the turrets to be destroyed seperately from the tank body, container doesnt really serve the purpose.. I guess I could set it to invisible though..

    start of layout : destroy is not working for some reason.. it works when all other events are disabled though..

    I would be grateful of any further advice!!

  • Hi all.

    I am not exactly a genius when it comes to writing code, but I am a little stumped by this cap. I am just trying to send a bunch of tanks from point to point using RTS object and each turret aims at the mouse.

    I have a feeling its the FOR EACH events that are messing it up

    to summarize..

    1. the objects dont seem to destroy at the start.

    2. the FOR each doesnt seem to be behaving correctly for the turrets.

    3. I had to set the rotations frames to 11.25+1 because 11.25 didnt work right.. and 360 / 32 = 11.25

    Would be very grateful for some furtther info and advice for correct execution.. I didn{t put the tank in a container because I want the turrets to be destroyable seperately from the tank body.

    cap file

    https://www.sendspace.com/file/9sdsic

    event list

    Thanks as always...

  • thanks for your response! - to be clear, I actually want to rotate it like it is on the example images. Everything including the score , background etc..

  • Hi all.

    Im working on a vertically scrolling shooter, and its customary for these types of game to have narrow aspect ratio with a normal monitor setup and a fullscreen rotated mode for a vertically rotated monitors .

    I thought I had it figured out instantly with the system : set display angle function, but for some reason my layer that I use for my score overlay etc doesn't rotate, and also tiled background objects that have offset scrolling images within them don't rotate either.

    I assume my score layer doesn't rotate because it doesn't scroll.. Although I could be wrong..

    Can anyone explain what might be wrong , or if there is a better method to do this? possibly rendering the entire game to a plane and then rotating that? or is the whole rotation thing filled with too many potential problems with other functions to even think about it?

    Thanks in advance!

  • So I found a way to center it simply using a scroll to function on a centrered dummy object, but for some reason, it doesnt stretch with the resize checkbox.., it just creates a bigger window with the 720p image sat in the centre surrounded by black..

    also, should I move this to the HELP section? sorry for posting in the wrong place..

  • nothing really! - while trying out a few combinations, it seems that stretch window resize settings in the properties doesnt even scale down the full screen to 640x480.

    1024x768 is OK though, but it only centers the image when the layout is the size of the play area (currently 576x720), increasing the layout width to 1280x720 and adding a padding images just anchor it to the top left of the full layout..

  • thanks..seems a lot of those functions are construct 2 only... I am using classic - If I set my layout so that a 720p widescreen image is laid out correctly, in a 4:3 ratio resolution such as 1024x768 everything is anchored from the top right corner of the layout so everything is off centre..

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work3

Member since 20 Dec, 2007

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