Nillo's Recent Forum Activity

  • Thanks for the help everyone! I'm going to try this soon and I'll let you know if I run into any more problems with it.

  • This is a tricky problem I've been thinking about for a feature that I'm working on. Basically, I'd like to have one type of object following another type of object, so that it always stays at the same position as the object it's following.

    What makes this more difficult is that I have more than one object of the same type. Let's say I have a type of objects called "Monster" and another type called "Health Bar". I want every monster to have a health bar, and it should be displayed above the monster's head at all times. But how can I make a unique health bar for each monster, and then make sure they're all at the right position?

    Ideally, this should be done in an efficient manner so that the position of health bars will only be set when it must be set. I don't want a loop that runs every tick and sets the position of every health bar on the level. I would like to only move health bars for the monsters that have moved that tick; stationary monsters don't need to move their health bar.

    Any help with this would be appreciated.

  • Wow! This is very cool!

    Congrats! I'm fixing my pc tonight so I may be able to test it!

    Any chance this could be done on C2?aybe! I haven't used Construct 2 yet so I don't know.

    Considering the amount of time I've spent developing Griddy, though, it's unlikely that I'll switch to a new coding environment at this point.

  • Another update. 0.12 is now available in the first post.

    This version adds an all-new save file system to the game which will allow me to store level-specific data. Potions and gold piles have been changed so you can only pick them up once. To compensate for this, gold amounts have increased and potions can now be purchased in special shops throughout the game.

    There were also some minor changes. Truesight potions last twice as long as before, and the readme file has been updated with a new description of combat mechanics. Finally, there's now a text file called "legend.txt" in the levels directory, which explains how the text is used in the level files, for those who might want to make their own levels.

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  • Thanks for the comment. It's good to know that someone is enjoying this stuff.

    The next update is still in progress, and it'll probably take some time to finish. So here's a picture of a salamander I just drew that will be used in the volcano level:

    <img src="http://img217.imageshack.us/img217/7466/flamelizard.png" border="0" />

  • Updated the first post with the link to Griddy 0.11. This version adds two new levels after the jungle level. One of them is slightly tricky to find, so you'll have to look around a bit.

    I've also added a new monster attack type, which is only used by a single monster in the whole game. You'll see what it is when you reach the cave, and it is quite central to the puzzles there.

  • Version 0.10 is now available. The download link is in the first post.

    You can now choose a name and equipment for your character. The weapon choice is purely cosmetic and has no effect on your combat abilities. However, you can also choose a trait for your character, which affects the upgrade prices in shops throughout the game.

    Additionally, new rooms have been added to the swamp level and the laboratory, including two new enemy types.

    Thanks for the information. I used TGF/MMF for a long time, so I've seen your extensions and used them in several of my games. I don't think I ever made any comments, but I appreciated them a great deal.

    In the end, I decided to leave their community because I felt their newest products were quite overpriced (if I remember correctly, the full version of Multimedia Fusion 2 costs over 300 USD) and I wanted a free (or at least cheaper) alternative. I can see how some people don't like how similar TGF/MMF and Construct are to each other. But personally I think it is a positive thing, because it made it much easier for me to switch between the two programs since I was already familiar with the functionality. And if it isn't broken, there's no need to fix it.

  • Multiuploaded for your downloading pleasure. (Check the first post for the link.)

  • Griddy RPG is a project I've been working on for a while. Like the name suggests, it is a grid-based role-playing game. You play a hero character who wanders around in a large world, slays monsters and collects gold to spend in upgrade shops. The game has a very simple combat system, but there are many subtle tactics that can be used to give you the edge in battle.

    Here are some screenshots from version 1.00:

    <img src="http://img401.imageshack.us/img401/3059/griddy01.png" border="0">

    <img src="http://img406.imageshack.us/img406/7758/griddy02.png" border="0">

    <img src="http://img140.imageshack.us/img140/2773/griddy03.png" border="0">

    Download GriddyRPG v1.00 here!

    Alternate download link (if the above doesn't work)

    The controls and changelog can be found in the readme file included with the game.

    The game is now complete and you can win by defeating the final boss in the volcano. Let me know what you think!

  • Version 0.61 is now available. This update added a minimap and statistics in the pause menu, a new optional rotation type, and an expanded options menu where you can adjust the amount of special effects among other things.

  • A new version of DRODer 2 has been released. I've updated the link and screenshots in the previous post to reflect the changes made in v0.60.

    The most important change in this version is the addition of an inventory system. You can now carry certain items and use them for temporary benefits, such as a bigger weapon or increased turn rate. Currently there are four items in total, but it is likely that more will be included in future versions.

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Nillo

Member since 17 Dec, 2007

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