GDSag3's Recent Forum Activity

  • This is how I have it:

    System.Score=1:

    -> System.Create Object Ball at layer 0 at (Random(50, 450)), 0

    Basically, when you score 1 point another ball is spawned from above at random within a range of the play area. The randomisation and it spawning within the set area are just fine, the problem is the entire screen gets drowned in balls from above.

  • Basically, I have it where a ball (via bullet) follows the same angle of motion when bouncing off another object. Even if the ball hits a different side of the object. I still want the angle of motion to follow the same kind of arc (for gameplay purposes) but I want to introduce some slight variation (by 5 degrees) into the angle of motion if the ball hits specific areas of the object. Like this:

    Can this be done in bullet behaviour? Perhaps by calling different image points (but what should I bring up in the event panel to do that)?

    EDIT: Forgot to add it, but imagine there being a bounding box around the object. So, dead center bounces out at 285, from the center to the top left at 280 and on the entire left side at 275.

  • Thank you so much for the explanation and the example given. When I first looked at your capx I thought "Now it's so obvious.... ... .. . wait what?" but after looking through it and going through the same process on my capx I have better understood it. Really nice and neat way to toggle between two different directions. Again, thank you and thank you to everyone who chipped in this topic!

  • Tried that, it just makes the object keep moving to the left.

  • Thanks for all the advice so far. Here is where I am at:

    Now, because I don't want the object to move in either direction immediately, I disabled its movement until the player touches the screen. When that happens, the object automatically moves to the right (so I chose bullet behaviour for this) and when I touch the screen again, the object moves automatically in the opposite direction. This works.... once and only once. So what happens is when I touch the screen the game begins and the object moves right and when I touch again the object moves to the left... but keeps moving to the left regardless of how many times I continue to touch the screen.

  • How do I implement this part

    subevent 1

    boolean button.right = true

    Because when issuing a subevent there is no set boolean option available for my button. Thanks

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  • Sorry for not being clearer. By button I mean a physical button rather than an on-screen one. What if I just want it to be any button on the keyboard, controller or tap of the screen?

  • Essentially, the whole game is controlled by one button. The character moves automatically (left or right) and with the same button the character moves in the opposing direction. Can anyone help me on this? All I can get is moving in the one direction (right) only. Thanks

  • Weren't exactly sure if this should go here or in the beginner's questions since this isn't a Construct 2 problem (more an asset problem), so my apologies if this is the wrong place.

    Well, anyway, I'm having a problem picturing how to do an animation for this asset:

    There is more to the graphics than that, but I dialed it back just to focus on what is important. I want the body to move either left or right. The important detail is the creature will be facing towards you the player so its walking left or right will be more of a.... sidestep, I suppose? I do have an idea of having the legs tapping, like how you do with your fingers but I'm not entirely sure.

    I just need some advice on where to start on the animation of the legs. If I have a clearer idea of what would look good I should be Ok but anything I try now just doesn't look right and I think that's because I'm going about it the wrong way. So if you could point me in the right direction I would appreciate it a lot. Thanks

  • Hello, everyone.

    I'm from good ol' Blighty and thought it is about time I put my ideas to practice. I have an interesting concept at that moment that I intend to finish and since it is relatively simple I shouldn't have too many problems. Decided on using Construct 2 in the end after looking over the many engines out there. What won me over was the community here, the friendly toolset, and the price to publish on numerous platforms (very fair). Just done the first lot of tutorials and am really liking what I see.

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GDSag3

Member since 2 Mar, 2015

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