vinny's Recent Forum Activity

  • how about using a counter and when the player dies set the counter to say 100 or something and then have another event that always subtracts 1 as long as that counter is greater than 0 and one more event that will run only if the counter is 0 and if the player is dead so something like this:

    (note: for player dies, you can use a variable to track the status or something or some other means to identifying that the player has died)

    counter > 0

    :subtract 1

    player dies

    :set counter to 100

    counter = 0

    player dead

    : do whatever you want to do

  • Also, is the tank supposed to sit for a few seconds and then go flying off the top of the screen? It's done that a couple times, much to my confusion.

    LMAO! i want to know the answer to that as well!

  • ah yes, that's the message i get every time i try to play test after running the above python code with python installed. rebooting is the only way to get around it, apparently.

  • so i tried installing python just to see what would happen and now it doesn't give me any message about a missing module but now i get this message:

    Traceback (most recent call last):

    File "<string>", line 5, in <module>

    file "<string>", line 1, in bind

    socket.error: (10048, 'Address already in use')

  • hmm, i don't know why but does the executable run properly?

  • http://www.mediafire.com/?iwzcjycz3y1

    this version is a bit different, i've added wall climbing and jumping but the climbing isn't complete yet

    what kind of errors is construct giving you? is it because of my cap file?

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  • curious, will we be able to program sockets in python with the current version of construct?

  • Click for screenshot (edit by Ashley: linked to prevent page widening)

    i like the soft look

  • wow, never realized how nice pixel shader effects could make everything look until now! the controls aren't odd at all. things i noticed:

    • player can't shoot through platforms, good
    • enemy can shoot through platforms, not fair and not good! =P

    for the passing through walls, check out how i check and correct collisions in the cpm that i posted:

    ttp://www.scirra.com/phpBB2/viewtopic.php?t=613

    it's for platform movement, but left and right movement can easily be translated to up and down movement.

  • i just noticed from typing it in manually, "socket" isn't available in the list on the right hand side of the editor

  • everything i copy and pasted is from this page

    http://www.devshed.com/c/a/Python/Sockets-in-Python/1/

    word for word, case for case

  • import socket

    mySocket = socket.socket ( socket.AF_INET, socket.SOCK_STREAM )

    mySocket.bind ( ( '', 2727 ) )

    mySocket.listen ( 1 )

    while True:

    | channel, details = mySocket.accept()

    | print 'We have opened a connection with', details

    | print channel.recv ( 100 )

    | channel.send ( 'Green-eyed monster.' )

    | channel.close()

    i tried copying and pasting this code from a tutorial into construct but i got this error:

    Traceback (most recent call last):

    File "<string>", line 1, in module>

    File "C:\Python25\lib\socket.py, line 45, in <module>

    importError: No module named _socket

    my guess is that the socket library isn't available but then again, i don't know very much about the python language so please help! i wanna get construct up and running online YESTERDAY! =P

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vinny

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