alastair's Recent Forum Activity

  • Yay, looking forward to this plugin.

  • As Silverforce noted this Mac NW bug is only in the C2 beta builds, hopefully it'll be fine by the time we get to the stable one anyway.

  • I don't think that would work too well, unless the image has no transparent parts.

    An example of what colored Spritefont text could be like:

  • andreyin That would be cool, did you find a solution?

  • What is the most efficient way to make it so that when it's typing a long word near the end of line it doesn't shift down to a new line if it gets too long?

  • Joannesalfa Yep, I use groups! But sometimes, usually in large projects, you don't need all subevents showing (look up the Construct 2 manual if you don't know what subevents are). However, at this point in the topic we have established that Construct 2 remembers which events are collapsed, aside when you do a search and forget to clear it, so this request is less necessary now.

  • troublesum

    Nice Bug spotting, I don't think anyone has reported that before? It must just be the "search" thing causing it to expand all events, I'll keep that in mind.

  • Thanks Ashley.

    Ya, no reason to go crazy over a bug or two.

  • Heads open: This is still an issue in the latest Construct 2 build 176, which updated node-webkit to v0.10.1.

  • Scirra has no control over whether Steam give a discount or not.

    Developers can now set their own dates for sales/discounts, if they desire to do so.

  • Sometimes when I open an event sheet, all of the events are open! This is bad, because it means I now need to close/collapse all events (yet again!) which is a bad use of time as it makes for a cluttered and messy viewing experience, and makes it harder to get where I want to go in the sheet if I have to scroll past every event line.

    There is an option to "collapse all groups", but no option to "collapse all events". Events are able to open and close like Groups, so it would be cool if we could extend this feature to events!

    Thanks.

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  • Hey Arima, I think that works for the Mouse object, but I don't think it works for sprites.

    I found a reasonable solution though, it involves creating an "anchor", which is a sprite with the anchor behaviour on a layer you want that is set at pos: 100,100. This is used to determine the scale of the canvas, if we turn it into a percentage:

    100/LayerToCanvas X("Layer",anchor.X,anchor.Y)

    This will give something like 70 or 100% depending on monitor size, so you can multiply this to other uses of LayerToCanvas to make it consistent across all displays, I just jumble it all together though:

    (100/LayerToCanvas X("Layer",anchor.X,anchor.Y))*LayerToCanvas X("Layer",sprite.X,sprite.Y)

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alastair

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