alastair's Recent Forum Activity

  • I'm hesitant to upgrade my node-webkit since the last one was bad, and apparently this recent one is awful too?

    Keep your old Node-webkit installers, since they're not given on the site. Incase the situation doesn't improve for a few months.

  • Linux may improve soon?:

  • I tried going to the manual entry for "Node-webkit" plugin to look up more detailed information on the actions and expressions for the plugin, but rather than going to the manual entry it took me to a download page for node-webkit. It says nothing about the plug itself, all it shows for me is the unrelated "Download Node Webkit" page.

    https://www.scirra.com/manual/162/node-webkit

    Thanks!

  • An issue on chrome was recently set to "fixed" regarding " Remove runtime dependency on libudev.so.0", does that mean we'll be about to run games on Linux easier soon?

    https://code.google.com/p/chromium/issu ... ?id=415212

  • Remember that nodewebkit is seperate now so you just need to get the old NW installer. Someone posted it in the juttering thread in general.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I still have the installer for the previous NW version in case you guys need it

    https://www.dropbox.com/s/wr2ei9hbdvbht ... 2.exe?dl=0

    Thanks, was searching through my game wondering why it had dropped ~10 FPS.

    Don't you think it would be good if Ashley could make a backlog of Nodewebkit installers so we don't get stuck with bad releases like the current one? Similar to how we have a backlog of C2 releases: http://www.scirra.com/construct2/releases

  • [quote:26yr7gj3]Sine behavior: now reads initial state again when being set active, so it respects any changes in the state of the object

    Is there any way for it not to do this? It breaks some things in my game. I guess I could just replace the old Sine into the new versions.

    Thanks!

    From Windows preferably, either way though, thanks.

    Does anyone else have issues getting the Steam Overlay thing to work? I can get the achivement notification pop-up in the bottom right of the screen, but I can only see if it I do the fullscreen-blackbars setting (in which case I only see it pop-up under the game but above the blackbars.

    I only see the notification window in the blackbars border area and not ontop of the game? That notification will also stay there in the blackbar forever, it won't minimize/clear.

    Do you kneed to check if an achievement has been obtained before (with something like localstorage) or is that something automatically handled by Steam/greenworks?

    I'm presuming you don't, and can just keep telling an achievement to activate and that it will only care the first time you do it?

    Can someone list the exact steps for Mac, as it says for windows in the first post? Thanks!

  • I'd like to see either an improved or new version of CanvasToLayerX/Y so that it can be used in games that use dynamic displays (such as fullscreen or varying window sizes) because it isn't useful when the canvas changes size/scale. This would be useful for converting coordinates of an object on a layer that scrolls to a HUD layer for instance. Maybe a LayerToLayerX/Y expression.

  • I don't do input in the way you do it, but perhaps if you check if the gamepad's ID/number is the same as the player ID/number like this condition: Gamepad.GamepadID(player.ID)

    You could always have at the top of an event, or group of events, a "For Loop" that runs from 0 to 3 (or whatever), and the check if the player ID and gamepad ID = loopindex("for loop")

alastair's avatar

alastair

Early Adopter

Member since 14 Jul, 2007

Twitter
alastair has 5 followers

Connect with alastair

Trophy Case

  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • x2
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x7
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies