alastair's Recent Forum Activity

  • Are you comment 5 on the Chromium Bugs issue?

    TheRealDannyyy yeah that's right 😊

  • Thanks for that, some useful ideas!

  • Thanks for that! Yeah Windows 10.

  • Anyone have ideas on how to make something like this:

    I want to have a gas spread around a room, spreading out and going around solids.

    Thanks for your help or thoughts!

  • TheRealDannyyy To be clearer, what I found is this:

    ✔️ When a controller (e.g. PS4 or Xbone controller) is plugged in with USB, rumble works!

    ❌ When a controller (e.g. PS4 or Xbone controller) is using BlueTooth, input will work normally, but rumble does NOT work!

    This is true for both Chrome and Construct 3 NWJS.

    I don't know if this is a bug or it's just that rumble is impossible with BlueTooth on Windows.

  • TheRealDannyyy

    Strangely, the Ps4 controller and Xbone controller both work identically but the rumble is only felt when I plug a USB cord into one of them.

    Here is what your site calls my white PS4 gamepad:

    I use the controller with bluetooth, tried rumble and it says it did something but I feel nothing. Then I plug in the cable and rumble works. Input works fine either way, it's only rumble that seems to care about being connected with cable.

    My Xbone controller just gets called "Xbox 360 controller (Xinput standard gamepad)" in your app.

    I realized the reason it wasn't working in my game at all (NWJS) was because I was telling it to vibrate gamepad 0 (my PS4 controller) when I was actually using gamepad 1 (xbone controller with USB), but when I changed the code to tell it to vibrate gamepad 1 it works good with USB!

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  • I don't know if rumble is working at all at the moment?

    I'm using a Xbone controller with blue tooth but no feedback at all.

    TheRealDannyyy I tried using your example in chrome and firefox, and my own game, but I can't get rumble to work.

    I can't remember if I had to install anything for my PS4 controller, I just connect it with bluetooth and it recognizes the controller fine!

  • Nice to see support for Construct 3!

  • Construct 1 is free. Also if you're new to making games, probably don't expect to sell your first games.

  • Sweet, this feels like it's working pretty well! 😃

  • Thanks for the help everyone!

    R0J0hound thanks, that's very helpful, really appreciate the work you've done here!

    I only have a small understanding of physics, but it seemed like an interesting approach to be applying the force even when it's not in water! The only thing I'm not sure about this method is that I may have different ponds of water at varying Y positions in the level, so I'm not sure if this method would still work in this situation because it's assuming there's only 1 piece of water?

    I was still finding that boxes would bounce out of the water so one solution I did here was to slow the velocity down on the initial contact with water.

    download modified capx

  • That's an interesting idea! However, I think it may feel too much like hitting ground ground, and not liquidy?

    Perhaps with the provided example file, I need to alter the amount of force that's applied to suit the size? Since it seems that larger boxes need more force applied, and smaller ones less? Perhaps a clamp on the maximum speed is needed too so it doesn't fly out of the water.

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alastair

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