alastair's Recent Forum Activity

  • Fair enough, I'm just glad we'll still be able to continue to directly preview with NWjs.

  • Sounds pretty good!

    TheRealDannyyy do you think we'll still be able to use your launcher, the one that keeps things up to date?

  • newt thanks for the reply, but that's not giving the effect that I'm looking for.

    I found this post, but I don't know if it's helpful since I don't know anything about code:

    stackoverflow.com/questions/10713120/alpha-blending-layers-for-linear-light-mode

    The effect is sometimes described as: "Linear Light uses a combination of the Linear Dodge Blending on lighter pixels and a Linear Burn on darker pixels."

    Here is an example PSD with a layer using linear light

    I'm not sure how much effort it is to make shaders. Should I post this in the C3 feature requests site? But it's also the kind of thing that I assume a community member could make, in that case should I offer money?

  • Wasn't sure where else to post this.

    There's currently "soft light" and "hard light" available by default but I'm looking for the effect "linear light" effect, that's what Photoshop calls it at least, it's a shader that Stardew Valley uses too.

    thanks!

  • oosyrag Ashley came up with a way to use NWJS previewing here: construct.net/en/forum/construct-3/general-discussion-7/experimental-local-file-147071/page-2

    what do you think of that approach? Do you think it's an improvement because we can download NWJS at any time ourselves?

    It saves Ashley time if he no longer has to support both browser and desktop releases (I don't think he could figure out how to make the desktop app update automatically).

    Thanks for clarifying

    Thank you for responding.

    The desktop download of C3 never checked for NW.js version updates either ... rather than having to wait for us to distribute updates (which is a bottleneck I also wanted to remove.)

    It sounds like the primary issue here is that the C3 desktop build does not automatically update. Is that an impossible thing to code?

    It would have to be an entirely separate parallel update system. Besides, since the previewer uses your own version of NW.js, at least you can update immediately or to any minor or nightly release version,

    Is a seperate update system better than none?

    Shifting the burden entirely to the users to maintain updates does not feel like progress towards a better future, but instead a regression to older times.

    Currently, browsers cannot launch executables for security reasons.

    That's unfortunate, would be so cool to have the window open and paste the link across automatically.

    I'm getting the impression that browsers just aren't quite ready to support C3 desktop development.

    Have you seen the new remote preview options in the latest beta?

    Thanks, yeah I think it's the choice of layout to run from? That's good, though what I was pointing towards with my post was having a faster shortcut to access Remote Preview, like a hotkey. For instance F5 opens regular preview, but what about Remote Preview? Or allowing the user to change this button to remote preview as well, since it's the primary way to test games.

    Ashley thanks it works well with that new method!

    The only issue I can see is the additional tedium of this process.

    For instance, I don't think this NWJS download will automatically check and install updates like C3 and other modern apps.

    Also, not having NWJS open when you click Remote Preview is a bit inefficient, but perhaps if the users just create a shortcut in the quick launch bar it will be okay. If it's possible, having a setting that allows opening NW.exe path after Remote Preview is selected would be fantastic.

    If there's a way to automatically paste the URL when you open NWJS to preview, that would be amazing too.

    Also would be handy is additional settings to make testing computer games faster, since remote preview would become the primary mode of testing the game ~30+ times a day, perhaps things like being able to change the default quick preview button to "remote preview" rather than "preview layout" would save time too, or at least having a hotkey for remote preview.

    Thanks

    Ashley thanks for explaining and providing a workable alternative! Though it seems a like a slower method? Currently previewing with the desktop build is like seconds to test my code/game, but when I tried to remote preview with Chrome it took me like 4+ minutes to load (I didn't wait till the end so I'm not sure how many more minutes).

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    TheRealDannyyy thanks for your support! ❤️ Hopefully it keeps working in the coming years, seems pretty cool

    Ah dam, guess I'll have to stick with the desktop editor.

    Can I write files with the NWjs plugin in this? In the Desktop C3, I use the NWJS plugin to make text files at the NWjs.AppFolder. But when I run my game through Chrome, I can't even find where that file is saved, it's not found on my harddrive.

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alastair

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