player is overlapping floor: place floor behind player
is this plugin complete now?
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With what event's?
you must have missed what was said. Ready Mipey's post
<img src="http://i29.tinypic.com/2n6grid.gif">
<img src="http://www.threadbombing.com/data/media/30/mma_fail.gif">
awesome, no idea whats going on but it looks great
yeah thats true
but then again I do enjoy Jeremy Soule's oblivion soundtrack.
I wouldn't say metal was made for games, sure it works good in SOTN though.
I'd like to see a game that could somehow incorperate Ahab or Agalloch's music though, that would be epic.
lol
Yeah uncheck "rotate object" in the RTS behaviour thing, you can then compare the angle of motion and then flip the sprite depending on the angle.
Because he doesn't want to download directx
I'm so glad its all working now, this pairer thing is so awesome.. argh!
I couldn't get that to work, I'll try looking for david's example!
edit:
mipey you almost had it right, just need to have it do for each sprite B then pick paired
+Sprite B clicked +For each paired (Sprite B) +Pick paired (Sprite A) >Change value to Sprite A[/code:2ep7rpqx] edit 2: that code broke my pair positioning, but I fixed the positioning by following daves pair example -- I was positioning the pairs like in your turrent example mipey, but that doesn't to be the right way to do it
Member since 14 Jul, 2007