alastair's Recent Forum Activity

  • i'm not sure how, since i don't see a compare option in the system object. do i need some extension?

    even then as far as i know it'd be possible only in seconds, which is very inaccurate, when the loop is done in samples or at least miliseconds.

    i think having the program do it natively would be the best anyway rather than implementing workarounds.

    go new event -> system, scroll down -> compare

    it may be in milliseconds (should be since everything else in the program is measured in milisenconds)

    It's only 1 event feature, not that hard for people to implement (I think, could be wrong)

  • oops, misread.

  • at the top left of the construct screen, you'll see a "home" tab, click on that then click on properties.

  • System object -> compare -> get position. Then when that = something, set the channel position to something else.

    Haven't tried that, but it should work I think.

  • that does not increase the size of the gray area, that only widens your view of the layout.

  • Hello users.

    My name is Alastair Jack. I would like to ask if you can increase the amount of "gray area" (or offscreen area) around the layout? Would you know if this possible to perform? I desire to place more objects outside the frame without crowding myself too much.

    Yours sincerly, Alastair.

    ps. sorry for my english, I'm from Australia.

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  • making a box with a mesh is quite easy to do, it's like learning to fold paper into a box!

  • I think someone asked something like this a while ago, but couldn't find it.

    Basically I have some blue objects which are in a container to a green object. Each blue object is in the blue family and each green in the green family.

    Although, when this ball hits the blue object it rotates BOTH green objects - but I only want it to rotate the green object that is associated with the blue one.

    <img src="http://dl.getdropbox.com/u/1024727/familyisi.PNG">

    here's a .cap if you need to see.

    edit: would the pairer be better for this? or is this problem too much for construct's power to handle?

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  • that's pretty sick, nice work.

    good use of the mesh (i think)

  • he lives!

  • that's probably becuase he is continually falling then landing (although very quickly, that's why it shakes).

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alastair

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