SuperV's Recent Forum Activity

  • Layout REARRANGING! <img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" />

    But, nonetheless, awesome! And you did it as fast as lighting!

  • LOL! I'm a guy, but I know the name can go both ways <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    I always though you were a girl! Oh well. Anyway, I had some problems starting with the game factory. Well, I started at 7, so I have this experience now. Anyway, when I was 7, I didn't get what all events did... So I suggest having a table that lists all events/conditions and explain the parameters and their effects.

  • [quote:p9zravng]

    Also I think this is a bug : why there's a delay when the detector should be in the player position? I mean, jump, and the detector will work like an elastic.

    The delay is there because the physics engine is updating before running the events, so there's a bit of a lag. Since it's just detecting when you're on the ground, it shouldn't be too much of a problem. If you were using it to, say, detect if you're stomping on an enemy's head, there would definitely be a problem.

    Well, it's still a bad thing. In MMF2, rearranging your events fixed this bug. Anything for rearranging update priority?

  • AHH! Found bug! In the cap, double clicking the 10 event (set velocity) makes colour settings popup.

    Also I think this is a bug : why there's a delay when the detector should be in the player position? I mean, jump, and the detector will work like an elastic.

  • Awesome cap! I may suggest Scirra to make a default movement as "Physics Platform", that would simplify all that huge block of code.

  • Hmm, I suggest something like the link I posted up there. You can sumbit your own tutorials, the staff checks them and then release them to the public. And if you do n�X tutorials, what can I say, you get some prize or tag?

  • Don't worry, Ashley, he's right, I just forgot to update. Our site has having problems with Vbullettin, so we're changing to phpbb2 soon. I'll update asap.

  • Hey Ashley, would you like to have help with the Learn section? I could do some examples and explain Construct, I've done this things before, I wrote tutorials in different sites. For now I'll show you this italian one. Since I need to get a hobby, except gaming, I would like to write tutorials/help <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile">

    http://www.clickitaliansoftware.net/mod ... iaux&did=9

    ^ Please take note I made this 2 years ago.

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  • Yeah, checking my cap it was actually solid. Also, for the float values I can't remember if I used either . or , so I may've been wrong.

  • I know it uses back face, but damnit, that doesnt work... Maybe the back face must be a sprite? I have it all as alpha 0

  • Please, can you add these suggestions? I need them and I think they're really useful :

    1) 3D Boxes don't manage collisions. This is annoying, you have to create colliders for everything! There are 2 problems : neither starting the condition from a 3D box nor from the object that must collide with it works :

    When sprite collides with 3dbox = events (nothing happens)

    And, you can't even manage collisions in 3Dbox.

    2) Depth too high by default. The "1" depth we have now should be 5, since we can't use decimal numbers.

    I'm really begging you to add collision support

  • When doing an array paste and i choose duplicate it creates istances.

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SuperV

Member since 16 Jun, 2007

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