What do you mean? What is the original position and how do you want it to move there?
I'll explain to you what I want to achieve.
I have a Cannon turret, for my upcoming game, that is supposed to shoot big, big rockets. I want to make a realistic recoil where the turrets moves backward a few pixels then returns in the original position.
The turret's original position is the Base.X and Base.Y
What's the easiest/best solution to evitate bugs and to move the turret back to the original position?
Custom movement?
Bullet behavior?