Arima's Recent Forum Activity

  • Whiteclaws - I realize that's not what you intended, but the tone of exasperation comes off as unfriendly. I understand why you would be frusterated by people commonly not describing their problems enough for others to help them, but please don't vent those cumulative frustrations at anyone, as doing so could make people feel less welcome, and we certainly wouldn't want that! We're got a reputation as a friendly community to maintain. :)

    It's a common mistake for people to make, ecpecially for users new to construct. Simply please ask them to explain in more detail and/or provide a capx.

    balistrerinick - even if it seems clear to tou, it might not be clear to us. Providing a capx and/or a screenshot of your code will help us help you. Please always provide them if possible, it makes things much easier.

  • Sounds like you have some plugins in your project which can't be used in the arcade. The submit page has a list of allowed plugins.

  • Congrats about getting contacted, but yeah, it is disappointing that it's going to have to be rewritten in unity to do so. :( I have a game I would love to put on the wii u eshop as well, but that's a lot of money to throw at the port - not to mention the time invested and the hassles involved.

    I hope eventually there will be a way to get c2 games on places like this.

  • The acceleration for physics is very new in cocoonjs, and I think scirra just hasn't updated c2 to use it yet - they're very busy at the moment.

  • The demo is in the cocoonjs launcher itself - the first screen says demos, then select the box2d demo.

  • I haven't looked at the .capx, but what about something like:

    If player overlapping weapon

    Player variable 'weapon' = "none"

    Pick closest weapon to player.x, player.y

    • set player variable 'weapon' to weapon.type
    • destroy weapon

    On button to drop weapon pressed

    If player.weapon="bat"

    • create object bat at player.x, player.y
  • The simplest manner would be to have something like two lines, one that is updated if the line does not overlap anything, then another line at 50% opacity that is placed between the two points every time.

    Aside from that, I'm not sure what you want to do. Have it be pushed out? Have it be rotated out? Only update the position of each point if the line is not overlapping anything?

  • Please stick to English on the forums or provide a translation, thanks!

  • I'm not sure if c2 supports cocoonjs's new physics acceleration yet or not. Have you tried the demo that comes with the launcher?

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  • Oh duh, yeah, that's a better idea. :)

  • Even though it's not a game, you're still limited in the same way games are, which is why games came up with the techniques they did to work within those limitations.

    The only idea I've got is upon switching pages, perhaps using the iframe plugin to navigate to another web page which contains another image/c2 app will unload the previous from memory. I'm not sure if cocoonjs supports the iframe plugin though, so if it doesn't you can try one of the other solutions out there, such as appmobi or phonegap.

  • Ahh, that might explain the weird behavior I've been having with my ui. At a guess, it might have something to do with the canvas being resized to full screen at start and so returning a value from before the resize? Not sure exactly...

    I've been getting around it by running the ui placement code for a few ticks before deactivating the group.

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Arima

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