Arima's Recent Forum Activity

  • Sorry that the anti-spam features are affecting you in this way. :( If you want, you can post your link here or pm it to me and I'll see if I can edit it into your post.

  • Scirra land?

  • Two things that I've noticed that cause significant performance drops: 1) a very short but noticeable FPS drop occurs when loading large-ish images during gameplay (i.e.: spawning sprites that I've had "parked" in other layouts)

    This is probably cocoonjs's method of memory management automatically loading and unloading textures that are not currently on screen.

  • There are tons of 3d software packages far cheaper than 3ds max - in fact, I wouldn't reccommend starting with it anyway because it's a professional tool that wouldn't be the easiest thing to learn if you're just starting out on your own.

    I started with a program now called Carrara (used to be called ray dream studio when I started with it). It's not free ($150 / $285 depending on the version), but it's far cheaper than 3ds max and I find it quite easy to use and can get the results I want most of the time.

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  • You already can do that with the canvas plugin. Grabbing the whole layout could be a problem if someone with a large layout tried it.

    There's a chance the reason fps are getting eaten up is more to do with collision detection than rendering anyway, unless you're talking about mobile, in which case it could be both.

  • Construct classic had a feature like this, and I thought it was a great idea at first, but I never really used it. I ended up finding groups, sub groups and subevents much better for organization instead. Using those makes it easy even in my 6000 event battle engine event sheet to find what I'm looking for.

  • Layout by layout loading requires webgl, which mobiles don't have, so it's up to the browser to manage the memory. I've read ludei is going to hopefully implement the layout by layout loading even without webgl, though.

  • Ashley - could you add it with a warning that it's not secure? I really, really want this for the rpg's I'm making. Otherwise as mentioned people could open the source and read ahead, discover secret scenes, etc. Please reconsider!

    I know people can do that sort of thing if they really wanted to anyway, but it would be a very nice option to have. Currently it's depending on the player not to open the source. This would stop the casual attempts to do so.

  • It works in chrome on my desktop vista computer and an android phone, but not on my iphone 4s or ipad 3 running ios 6 in safari. It just returns 0.

    http://www.amirai.net/bugs/touchforidbug.zip

  • No need for things to get heated. I don't think anyone's trying to be antagonistic here.

    As for the performance, construct games can run well but it requires making sure you optimize carefully, avoiding things like overdraw, doing collisions on unnecessary objects, etc. I have an action RPG prototype that runs at a smooth 60 frames per second on an iPhone 4S and iPad 3. It can be done, but it does take some learning of how to optimize for it.

  • I think it's a valid complaint - you can export to mobile, but it's not made clear that to do anything other than use html5 in a web page on mobile browsers it requires third party options.

    Perhaps a * with a note that says "requires use of cocoonjs or appmobi?" Otherwise, people like yourself can be left feeling misled.

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Arima

Member since 11 Jun, 2007

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