Arima's Recent Forum Activity

  • A google search reveals that device only has either 256 or 384mb of ram, so that's not that much to work with when it's also being taken up by the os (keep in mind assets in memory are decompressed, so they're much, much larger). The only way to deal with it that I know of is to have less different objects (not instances) in a layout at once, or reduce the resolution of the textures.

  • What device are you trying to run it on? A common cause of crashes is running out of memory from too many assets like images and sound being loaded at once.

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  • I'm interested in developing for ouya as well.

  • Look into action points, they work great for having swappable weapons and such for animations.

    About the player hitting themselves, which I'm assuming is because you have all units in the same family or they're all the same object, all you need is a variable to check if it should hit or not.

    If sword overlaps unit

    Unit variable 'team' is not equal to "heroes"

    • hit unit

    Edit: ninja'd

  • Ashley - are there plans to support more of those features in C2 itself? Because the official node webkit plugin is missing quite a lot of what node webkit can do, it requires using those third party plugins. It would be nice if it was all incorporated into the official plugin.

  • While node webkit is the only option for exporting exes, it is already working very well and export for it has been integrated into C2 itself.

    There should be a plugin integrated in C2 that has window functions like quit and such (right click the layout, insert object, it should be on that list). You can also use the ones listed in the tutorial, they've worked for me so far (though I have not tried all of their features).

  • Please stick to English or provide a translation, thanks!

  • So... much... quicker. I can't even tell you. It was terrible having to abandon all the work I did on the CC version, but how much better both C2 is and I am at using it has made it worth it, as progress way faster than the first version and it's so much smoother working on it. Most of the game hasn't been this quick, but recently I coded something in two hours that originally took me a month. o_O

    Currently the battle system is up and working, most of the abilities have been implemented, got the town and npcs talking, cinema scenes working... I'm not quite at the point of all the rest of the work being content yet (which is still a whole lot of work), but it's getting relatively close to that.

    Considering what a crawl it was working on the CC version, I'm actually wondering if it will be faster this way to have restarted from scratch than it would have been to finish the CC version.

  • I would be more interested in creating something like an RPG or a Metroidvania ect. And I was hoping people would post games that are out there made in Construct 2 that fit the idea of "High Quality", whatever that means to you as a person of course, since that is a subjective thing.

    I'm remaking loot pursuit in C2, it's an RPG. The C2 version doesn't look like this currently, but it will eventually look a lot like it (mainly the ui will be different):

    [TUBE]http://www.youtube.com/watch?v=gNRi0xcwW_s[/TUBE]

  • That was with big textures being external. :/ I've tried it on a faster computer and it did reduce the delays by about half, but it didn't solve any of the other issues and was still quite unpleasant to work with.

  • There are other ways to purchase c2 without a credit card. Contact Tomdtm@scirra.com and he can help you out.

    Also, 'borrowing' someone's license is not allowed.

  • Yep. We've already got a thread about it, though. :)

    http://www.scirra.com/forum/topic62698.html

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Arima

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