I've been developing loot pursuit with webgl turned off for a while (I think it was for testing purposes or something, forgot to turn it back on), and when I set it back to webgl mode I was surprised - performance was utterly hammered. CPU use was way up, framerate was down, and the disk activity was maxed from the system page file increasing by gigs, getting to the point where the entire computer was locking up for seconds between rendered frames.
I went through the project and discovered it was the text objects. Admittedly I was using them in a very inefficient manner (it was only for debugging purposes so it didn't matter), doing lots of operations to destroy and create them each tick because I was having some difficulty placing them for a reason that I discovered later, but I was using them that way because there was no problem when webgl was turned off.
Why are text boxes so much harder for a computer in webgl mode?