IE11 got 0/5 for the Web Audio API in ScirraMark? Also the rain demo crashes IE11 for me?
Edit -> I can get some basic tinting working, then it fails and reverts back. Also enabling WebGL gives me a 50% reduction in performance, and no noticeable performance increase in canvas performance on ARM. Pretty disappointed atm.
Getting the following errors with WebGL enabled:
WEBGL11095: INVALID_OPERATION: validateProgram: Method not currently supported
WEBGL11094: INVALID_OPERATION: texImage2D: Enum UNSIGNED_SHORT_4_4_4_4 is not currently supported
Hmm... Disappointing. I'm hoping that it's just because it's new and it will improve, but I'm concerned first because of how long it takes ms to make major updates to ie, and also because of what was revealed here, that webgl support in ie 11 is not native and is converted to directx. Google and Firefox both do the same if webgl is not supported on the user's computer with ANGLE and claim it results in a performance hit. As such I kind of doubt ms's claim that they found a way to do it with no performance hit at all.