Arima's Recent Forum Activity

  • krmlemre - no worries about bumping the thread, if there's a relevant reason for it.

    Both the link and file work for me. Try it again? Maybe the web server was down when you tried it.

  • The real question though is the issue of microsoft not allowing self publishing. I find it hard to believe they would require a publisher for win 8 apps. It might turn out to be the new xbox live indie games section.

    I honestly have to wonder though if node webkit exported exes could run on the thing. A lot of the games at e3 were running on win 7 pcs.

    Still, it appears that the only one who hasn't come out with support for web tech on their system is sony. C'mon sony, support html5 for games!

  • We're working with Ludei on Ouya support including controller support. Hopefully it will be available soon.

    Awesome!

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  • Arima This is getting mentioned everywhere all the time :P

    ...

    ..

    .And since it is getting mentioned again, I'll rethrow in that I get better performance as of last time I checked, when the game is windowed, and even better performance if I shrink the window. Changing from Areo and whatnot doesn't seem to affect it noticeably in my experiences... :D It's not my immediate goal to have, but I have friends with puny computers and would love for them to be able to comfortable check out my game :P

    I thought he was talking about the hardware accelerated window manager issue.

    When scaling to a larger window size it drops the performance dramatically on every platform, for me.

    Yeah, being able to render at 720p and display at 1080p would still be useful. I thought you were referring to a window the same size as the screen.

  • - I think that's already the case for computers running vista (when aero is enabled), win 7 and 8. I don't know about Mac and Linux, though I suspect for Mac it would be the same.

  • IE11 got 0/5 for the Web Audio API in ScirraMark? Also the rain demo crashes IE11 for me?

    Edit -> I can get some basic tinting working, then it fails and reverts back. Also enabling WebGL gives me a 50% reduction in performance, and no noticeable performance increase in canvas performance on ARM. Pretty disappointed atm.

    Getting the following errors with WebGL enabled:

    WEBGL11095: INVALID_OPERATION: validateProgram: Method not currently supported

    WEBGL11094: INVALID_OPERATION: texImage2D: Enum UNSIGNED_SHORT_4_4_4_4 is not currently supported

    Hmm... Disappointing. I'm hoping that it's just because it's new and it will improve, but I'm concerned first because of how long it takes ms to make major updates to ie, and also because of what was revealed here, that webgl support in ie 11 is not native and is converted to directx. Google and Firefox both do the same if webgl is not supported on the user's computer with ANGLE and claim it results in a performance hit. As such I kind of doubt ms's claim that they found a way to do it with no performance hit at all.

  • News from Microsoft implies win 8 apps will be able to run on the Xbox one.

    theverge.com/2013/6/27/4470658/xbox-one-windows-8-apps-build-2013

    Don't know what this means about needing a publisher though, or if this is basically the new Xbox live indie games free for all area.

  • Whoo hoo! :D

  • Yeah, this has been a bit of a nuisance for ages.

  • I've been using joytokey (not sure if that'll help you). I agree it would be nice if they were automatically usable, but that's up to the browser makers to implement.

  • Interesting, thanks for the info, Ashley.

  • Ashley - what's webgl format tagging? Does that mean sprites loaded from URL could perform worse than regular sprites aside from potentially using more memory?

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Arima

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