Requesting if an object is told to go to a point that is marked as an obstacle, then it still tries to go to as close to the point as it can instead of making no action.
New bug introduced with .84. New game, insert a box with RTS movement. Add event always move to mouse. Run, crashes.
Edit - try the same game with the condition left mouse button is down instead of always, and it works.
Edit again - the condition start of layout also crashes it.
.83 fixes the bug on my comp. Are you sure that's the same bug you're referring to? This bug wasn't about movement, it was about rotation.
Doesn't crash on my comp. I also want to second the request to be able to reorder layouts. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />
Setting the animation speed/loop in the properties doesn't seem to do anything. The 'upon animation finished' condition doesn't seem to work, either - possibly because the animation is looping.
New game, insert sprite, give it an image of some sort so you can see it rotate, give it RTS movement.
Make event - always Sprite: Move to mouse.
Run. Works normally. Turn off pathfinding, run again. No rotation this time, even though it's checked.
Works on my machine. Win XP SP2, GeForce MX 420.
New drivers? Updating my drivers fixed some issues I had during the beta.
Agh! Still unable to get info from objects in .82! I think that's probably the bug that needs fixing most at this point. <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />
Whoo-hoo! That's great news! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />
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Is it too early to ask for features? If not, requesting a 'set angle of motion' action like the ball movement has.
Just want to make sure that the file format won't be undergoing any more modifications that will make our games unopenable again before I work more with construct. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />
Member since 11 Jun, 2007