Arima's Recent Forum Activity

  • The gradient object has an action to fade from one color to another. Would it be possible to add that function for sprites with the color filter effect?

  • I use 'key is down' and 'trigger once' together because of the triggered events not running in the normal order of the event sheet.

    Why is that, btw? What's the point of having triggered events not run in the normal order of the event sheet? All it seems to do is screw up the order, which messes up the code sometimes, since the order the events are checked/run is important - why reorder them?

    For that matter, why are some conditions 'triggered' and some not? What's really the difference between 'on click' and 'key is pressed'? What makes an event a 'triggered' one instead of a regular one?

  • A few questions: Would it theoretically possible to export to not only mac and linux, but potentially XBLA, PSN, Wiiware and the iphone? I know getting a game on those isn't as easy as exporting it and posting it (certification requrements, etc), but it would be a big step in that direction. Am I correct in assuming construct would be capable of exporting to all of these platforms as long as someone coded the exporters? Though, there would probably need to be a lot more plugins for the various input devices as well.

    Also, what's the status on mac/linux export? I recall something about first SDL, then allegro. Is it a post 1.0 feature?

  • You could even make that one variable. Use 'name', and set its initial value to "pick name". Then, if 'name' is "pick name", pick a name, and set 'name' to it.

  • Add a 'trigger once while true' to that 'key is not down' condition.

  • Hey, that's pretty close to how I'm doing it too. I tweaked it a little:

    http://www.amirai.net/misc/platformai2.cap

    Now it works properly if the player doesn't move from the top platform.

    Edit: Er, realized that I probably should have commented my edits to the .cap... sorry.

    Edits: jump boxes now tell the direction of the jump by their angle

    Event 3&4: added when on ground condition

    Events 5&6: enemy doesn't turn directions in midair, but does continue forward if stopped by the edge of a platform

    Event 10: Added if angle of 'badguy' is equal to angle of jump to prevent incorrect jumps

    Set 'badguy' air acceleration/deceleration to 0

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  • The easiest method would be to make a box or sprite, make it solid and put one along each edge of the layout.

  • Upon creating a new group, two things happen - it shows up at the bottom of the event sheet, and it doesn't deselect the currently selected events if there are any. If would be very helpful if the group would appear right after the currently selected event and deselect the selected events to they aren't accidentally moved along with the group.

  • Actually, I think that's part of the point. Construct appeals to artists because it makes coding possible for them.

  • Another congratulations! Construct has really come far!

  • Hmm... sounds similar to this bug.

  • A better way to do it would be to deactivate the controls of the platform movement, and set a variable of some sort (or if animation dash is playing), set x velocity to (speed). That way the platform movement doesn't reactivate partway through a solid, teleporting it to the top.

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Arima

Member since 11 Jun, 2007

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