Arima's Recent Forum Activity

  • Jamesx, the rep requirement for tutorials has just been reduced to 100 so anyone can make a tutorial. Give it another shot! :)

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  • It might have to do with the timedelta being very high for the first frame due to loading and such. Go to the application properties, runtime properties, advanced, and set the minimum FPS to something like 30. That might fix it.

  • I hear ya. I've been using it since the earliest betas and I'm STILL occasionally surprised by features I didn't know about! XD

    BTW Kisai, I think you're right, I recall extra options being added to it a while ago.

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  • You can simplify those by using the timer, a built in variable. Other options, you could also use lerp:

    always

    • set opacity to lerp(0, 100, timer/300)

    or use

    always

    • set opacity to cosp(0, 100, timer/300)

    ...for a sine wave instead. But yeah, the sine behavior is the easiest.

  • Is there really a point to having a character limit in the comments? I just posted a comment that was above that limit, and ended up having to post the second half in a second comment. Which is extra weird because the second half is above the first half.

    Also, I tried posting the comment and this post with firefox and it didn't work. I'm not sure about the comment, but this post not working was because of noscript and only having scirra.com and not scirra.net on the allowed list. I would do some more tests with the comments but I can't edit or delete my comments there and I don't want to leave a bunch of pointless comments while testing it.

  • + System: For each A

       + System: distance(B.X, B.Y, A.X, A.Y) Lower than 512

       -> A: Set speed : 200 towards B

    simple "Compare values"

    You don't want to use for each here - it's far faster to check them all at once with A: pick by comparison: distance(B.X, B.Y, A.X, A.Y) Lower than 512

    Try it again with that.

  • Let's try 'em both.

  • No, no, he was STANDING on the edge of a toilet hanging a clock, he slipped and hit his head on the edge of the sink. Then when he woke up, he had a revelation, a picture, a picture in his head, a picture of construct. This is what makes easy game development possible!

  • The object you're checking - is it a family or something else? Because using a family name and the .count expression, such as enemy.count doesn't work and always returns 0. You can work around this by using an event at the base level, then system>compare> is countmatching("enemy") less than x.

  • On the contact page, it says:

    By Email

    Send us an email

    By Telephone

    Send us an email

    ...without an email link.

    It would be nice if the stuff written in the post would be remembered if you accidentally navigate away from the page and click back - currently, the post is lost.

    Also, google appears to be caching pages that aren't supposed to be looked at yet, like the store, in case you're wondering about the extremely angry email you've apparently been sent about it. :D

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Arima

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