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  • Sweet. I like that idea. I was hoping you'd make an official wrapper!

  • Not currently. Eventually though, with the exporter development kit, it might be possible for someone to write an exporter that does it.

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  • I don't think there's a way to differentiate between two keyboards on one computer, so if you use the keyboard, you'll have to map to different keys for player 1 and 2, like wasd for directions for p1, arrow keys for p2.

    As for controllers, I haven't used them, but you can try the xbox 360 controller object, the input system plugin or joytokey (google it).

  • An object that encompasses other objects, so you can have one piece of code control multiple objects. It is what 'car' is to a Subaru.

  • Check r74's log. Families are currently being worked on for the next release.

  • Yep, that works. Thanks!

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  • Personaly i think its a pile of sh*t, you cant even incorporate simple commands, all i wanna do is move a sprite 360 and rotate 360 on a second controller and there's no script for it !

    nobrowser2

    Being rude isn't going to get people to want to help you. Relax! A bit of patience will help a lot - especially in game development, because it requires a lot of it. If someone hasn't answered your question in a day or two, then it's okay to bump the thread to try to get people's attention again.

    You not doing yourself any favors by throwing insults around, and not making any friends in the process either, which, again, isn't going to make people want to help you.

    So calm down a bit. I understand it can be frustrating when something doesn't work, but you've got to realize these type of blocks happen all the time in game dev. Learning how to deal with the frustration is important.

    Simply clarify or reword your question in your other thread in a more polite manner and we'll try to help you out.

  • I've been trying to get this to work, but haven't managed to. What I'm trying to do is set a bunch of values, convert that into a JSON string, set the result to a text box object, copy it, and then in the event editor, use it as an expression in the 'load table from JSON string' action. From one of your examples, it gets this:

    {"HP":{"L1":"100","L2":"105","L3":"110"},"ATK":{"L1":"7","L2":"10","L3":"14"},"DEF":{"L1":"1","L2":"2","L3":"3"}}

    If I paste that into the expression, it doesn't work at all. How can I get this to work?

  • Even though it's possible, that's not really a realistic solution, even for small levels. Using the CSV plugin is far better, which basically makes a single string out of an array. Only one thing to have to set at edit time.

  • Wouldn't that require the ability to save and load arrays though? I haven't got all that involved in working on something in C2 yet, but I haven't yet found a way to do this without resorting to something like the CSV plugin, which looks like I might be able to use to get the same effect, though it's only a 2D array, not 3D.

  • 7Soul Do you know about event sheet includes? Those fix the problem MMF has about having to update each layout's code by copying and pasting it.

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Arima

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