Arima's Recent Forum Activity

  • It's really not a big deal. Chill man, relax! :) No offense was meant, the posters probably simply didn't realize they were supposed to stick to English.

  • It's not worth getting that worked up about it. :/

    Also, that sort of behavior is not exclusively from the Spanish-speaking community, nor does it affect all of them. There's no need to single them out that way or treat them all as a single entity. Don't judge an entire group of people based upon the actions of a few.

  • Actually SOPA would have affected game development. Regardless, I meant the Scirra forums in general.

    You're free to discuss privacy issues, but please leave the accusations and conspiracy theories out of it.

  • You do not have permission to view this post

  • Oh for crying out loud, stop painting Scirra as being involved in some conspiracy. Perhaps that's not what you meant, but it sounds like that's what you're implying. If you actually believe Scirra is in league with the 'enemy' because they have frigging youtube videos or some such, there is such a thing as reading too far between the lines, you eventually start seeing connections that aren't really there as you grasp at the most insignificant of patterns.

    Don't believe everything you think.

    Regardless, this is a game development forum. It's not really the place to discuss conspiracy theories, like your post in the megaupload thread. Please discuss them elsewhere.

  • Wouldn't that potentially be a huge confusing mess if you undo creating an object after code for it has been written? You'd have 2 versions of undo of the code, 1 where the object exists and 1 where it doesn't. The undo lists would mess with each other and have to keep track of what was edited where and clear each other of undo edits and reinsert undo edits depending if the object still exists or not. I would be nervous using it if it worked that way.

  • Well, you could get a monitor with more pixels...

    Aside from that, I'm not sure. I think it might be handy for C2 to implement a scrollbar instead of extending the window.

    Ashley, what do you think?

  • You can add more text to it by having a second action that sets the text box to text.text & morestuff.

  • http://www.amirai.net/bugs/renamebug.zip

    Open the .capx, rename the sprite to sprite2, open the file menu and select save as single file, save it as bug2.capx, error appears:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Retrieving working path but texture has no working files

    Condition: !working_files.empty()

    File: Projects\ObjectTexture.cpp

    Line: 323

    Function: const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &__thiscall ObjectTexture::GetWorkingPath(void) const

    Build: release 76 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 3)

    Running vista 32 bit.

  • Ponies.

  • Stickied.

  • I like the idea of having one set of control handles be around the entire selection, encompassing all selected objects. The rotation point would be the center of that box. Resizing the selection would visually have the same effect as if all the selected objects were one object, if that makes sense.

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Arima

Member since 11 Jun, 2007

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