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  • A 'preload image' action, perhaps?

    Edit - then again if a person is offline then it wouldn't work at all. Maybe an image from within the project is better.

  • Wow, this is awesome. Thanks for sharing!

    The only problem being the image appearing after the dialog box has loaded. I guess there isn't any way to have it use an already loaded image, like a sprite instead?

    Aside from that, very helpful!

  • Hey, congrats Davioware! I guess you managed to finish your game first out of the two of us. XD

    Going to make a demo and video?

  • Again IIRC:

    Cliff Harris: native

    Hanako: miscellaneous and game maker

    Notch: java

    Amanda Fitch: RPG maker and something else for one of her games

    Indinera: RPG maker

  • Geo I might be wrong about this info, but as I recall:

    Cliff Harris. positech.co.uk IIRC $100k or more a year

    Hanako: hanakogames.com/index.shtml

    Notch of Minecraft fame was solo for a while, millions

    Amanda Fitch: amaranthia.com

    Indinera: aldorlea.org

    And many more. I'm looking to support myself with my games made in construct, too!

  • Sorry, I think your suggestion is more complex. :/ Using for each ordered is one condition and action! And really, if people want to make a game, some amount of complexity is required.

  • All we need is for each ordered. That will make it easy to do Z ordering in one event.

    For each ordered: sortfamily.y (ascending)

    • send to front

    Or use a instance variable instead for more custom stuff.

  • Hmm... interesting idea. What about exporting to something like allegro or SDL? Could then C2 hit Windows, Mac, Linux, iOS and Android with one exporter? Or are there too many differences between the platforms even using a framework like those?

  • Being just a games developer is not a reality in my opinion, not unless your Rovio making something like 120 million on a project, they can afford to make only games for the rest of there lives.

    There are plenty of small teams who make a living making games, some of them are even simply one person. It's quite possible to make a living making games as an independent developer, though it's not easy.

    C2 is a great engine, But it's a long way from being something to fund your life + projects.

    I don't think it's that far away. The main problem is a lack of a decent EXE wrapper, but there are people working on that.

  • Even without the ability to draw text, which I don't think is that important anyway, I hope someone will make it work with webGL someday. It would be great to have webGL speed and canvas at the same time!

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  • > GM and MMF games have been put on steam, so there should be no problem with CC games.

    Would you mind sharing which games?

    I hear this a lot but often find out later that said games were remade in C++ or something before being accepted (See DustForce) or were never actually made in GM or whatever to begin with.

    -I think VVVVVV is a GM game that got on Steam

    -Noitu Love 2 was rejected by Steam and it's by far the best MMF game I've seen.

    -Crystal Towers 2 was rejected by Steam but accepted by Desura.

    Basically it's a serious hit or miss. I think a game being made in CC/C2/MMF/GM drops the chances of it getting accepted by 99%

    MMF: Saira

    GM: Legend of Fae, Serious sam: the random encounter

    I don't think using one of those tools has that much to do with the selection process. I could be wrong, though.

  • I mean I'm sure it's possible but I've only seen 1 or 2 commercial games made in CC, and they weren't anything big. Plus, and I don't know all the details here, but it seems a lot of people have a difficult time running CC games. What happens when hundreds of people buy your game and can't even run it? It would be a disaster. Then they'll want Mac and Linux and other versions which CC can't make. C2 solves these issues but marketing C2 games sounds very complicated and difficult.

    I'm getting around the DX9 problem by simply using an installer, merging the game's and DX9's EULAs into one screen, and installing the necessary DX9 components and the game at the same time.

    On top of that I'm fairly positive CC/C2 games will never be allowed on Steam, Desura, etc. Which you don't NEED to sell your games, but they really help, especially if you plan on making a living from them.

    GM and MMF games have been put on steam, so there should be no problem with CC games.

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Arima

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