Tom's Recent Forum Activity

  • You really don't need Dreamweaver! I started using a glorified text editor, and still do in all honesty. Visual Studio Web Developer Express is a free editor for HTML/CSS/Javascript, it doesn't really help you but for writing your own code it's great.

  • We did consider that idea but generally don't like it, we would prefer users to buy it, then have access to anything. Skimming and charging for tidbits/other things could be seen as deceptive (even if it isn't). It would be really hard to manage multiple licenses and chasing up small fees as well.

  • That's really really cool!

  • A massively multi player top down shooter. Please A proper command hierarchy would be amazing.

  • I think the criticism that Construct has never had high quality supporting documentation is probably a fair one, and is being worked on behind the scenes.

  • No, we really dislike the royalties idea. I wont say never because nothing is finalised yet, but it's highly highly unlikely. The current model we are thinking about states that if you earn over $x per year you need a developer license which costs around 3x more, but that's with generous allowance (you need to be turning over tens of thousands of pounds). But again, this is all subject to change.

  • For what is worth, it would like to offer my $.01.

    What made Construct an appealing choice was not only that it was good but also that it was free. This was also the main reason why I succeeded in adopting it for the class I was teaching. If it adopts a license scheme $$/seat (even if just $25 like Game maker), I'm pretty sure I'll have to switch to something else for my course (most likely GM Lite).

    In a world where people can now use engines like Unity and Unreal basically for free also for small commercial projects, I'm really afraid an old fashioned license model will be unsuccessful.

    My suggestion for the Construct developers (who obviously need to get some money out of their huge commitment) is to try get development funds (Kickstarter, IndieFund?) first. I guess $10-15k should be a relatively easy target to achieve (recently the people behind a new game history museum in San Francisco, the MADE, made more than $20k through kickstarter) and then make money by giving online classes, writing books, offering paid support as consultants etc. while maintaining Construct free.

    In this way I believe the community will still grow and Construct will become more and more relevant which I'm afraid it won't happen if a license fee is applied.

    In any case, to all the guys working on Construct: take care, you rock!

    Don't forget:

    • Construct 1 is still being actively developed, the community has taken it under it's wings and theres a lot of work going on behind the scenes. The new website will fully support it
    • Construct 2 will have a free edition, for non commercial use
  • I wasn't the biggest fan of the wedding, but after seeing how many people were enjoying it and having fun, why not I guess.

  • Can someone explain to me better what these do? I'm still confused about them when I see them about! Do they point to websites?

  • A lot cheaper on Amazon though

    http://www.amazon.co.uk/Samsung-Noteboo ... 350&sr=1-1

    �640

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  • What about this one? Bit pricey though

    http://www.ebuyer.com/product/251968

    Intel Core i5-480M 2.66GHz

    4GB RAM + 640GB HDD

    17.3" Gloss SuperBright LED

    Blu-Ray Reader

    ATI Radeon HD5470

    Webcam + Bluetooth

    Windows 7 Home Premium 64bit

  • If you buy a laptop from ebuyer or overclockers they do next day delivery.

Tom's avatar

Tom

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Member since 10 Jun, 2007

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