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  • I'm a bit confused by your original question, who would want to buy the HTML/JS output of Construct 2?

    1) In my opinion you could certainly sell the game itself as a game

    2) You could also possibly sell the capx as a tutorial or part of a series of a tutorial

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  • If you're not following us on Twitter, now is a great time to :)

    https://twitter.com/#!/

    Paulo (Animmaniac on these forums) has created and awesome Donkey Kong themed background for our Twitter :)

    Also, if you're into documentaries and Donkey Kong this one is a must watch:

    http://www.imdb.com/title/tt0923752/

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    • If someone follows you they will see your tweets
    • If you follow someone else you see their tweets but they don't see yours

    On Reddit just sign up an account and the best way to understand it is to just browse interesting posts and comment on them :)

    Here's an overview of how it works:

    http://www.reddit.com/help/faq#Whatisreddit

    Reddit is basically split into lots of sub sites called 'subreddits'. You pick ones you're interested in, for example http://www.reddit.com/r/gamedev and you comment on submissions and perhaps submit your own links as well for others to comment on.

    Anyone can set up your own subreddit but it's probably best not too until you have a lot of users as otherwise it will be very empty :)

Tom's avatar

Tom

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Member since 10 Jun, 2007
Last online 26 Feb, 2025

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Trophy Case

  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
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    Popular Game One of your games has over 1,000 players
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  • Regular Visitor Visited Construct.net 7 days in a row
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  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
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    Quick Draw First 5 people to up-vote a new Construct 3 release
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