There is something on your system interfering with the requests made to the server. It must be on your end, it's working for everyone else.
Also note this is a different problem to the one originally posted 7 months ago in this thread. Since your replies aren't related it's better to start a separate thread.
Try also clearing your browser cache once the browser extensions are disabled. It might have cached a broken request.
It looks like you have a browser extension that is corrupting the URLs requested to the server. Do you have Kaspersky Internet Security by any chance? It's known to cause problems (but we've never been able to understand why, when I last tried installing the extension it worked fine). Otherwise try disabling all your browser extensions then re-enable them one-by-one.
Please only post in English on this forum. I have Google Translated your post.
As I said before, press F12 and see if there are any further error details in the browser console - if you share those it may help identify what's happened.
Without any further details, I would guess it's a problem with your Internet connection.
The first thing to do is press F12 and check for any errors in the browser console.
Otherwise I have no idea what could be happening, so please file an issue following all the guidelines, since we need all that information to be able to help.
No, I already explained in this thread why - it could make it worse and introduce glitches on some devices. The right solution is for Google to fix this, and they are aware of the issue filed.
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Switch the project to the C3 runtime if you haven't already. Then it runs like any other C3 project.
Other than that, I can only speculate it's a device with broken graphics drivers. That's usually what causes these types of issues. That's why the message says to install software updates - hopefully you'd get an updated driver.
Yes, it includes a browser engine, and a software renderer fallback for WebGL, so it should always work. I've no idea why it doesn't.
Construct 2 is now pretty old - it was first released in 2011, and so has a lot of legacy baggage that isn't needed any more. That includes the canvas2d renderer (used if you disable WebGL). WebGL can be ~10x faster and is now ubiquitously supported. The only reason there's an option is because years ago, it wasn't widely supported, but now it is. So just leave WebGL enabled. It's so widely supported that Construct 3 dropped the old canvas2d renderer and only uses WebGL.
You can only get the count of instance variables and their values by index.
You can use that to make an array.
FYI there is already an "Ignore GPU blacklist" checkbox when exporting to NW.js, and it's checked by default.
Member since 21 May, 2007
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