MangoPolo's Recent Forum Activity

  • I know &newline makes it a new line in the string. How to put a space between two words/values?

  • Thank you! I should get into this manual more deeply!

    Respect!

  • I made an event like this:

    if - Object1-Compare to X=236pixel make Object 2 Clickable ( boolean )

    When screen is sized to 4:3 somehow Object1 loses it X position, though it has Anchor behavior. Is it somehow related to Parallax? Can an object change it's position even if it is Anchored?

    What triggers should I pull/push?

  • I've made it! Thank you for your suggestions!

  • I finally understood the logics and made it! Thank you!

  • I understood the first half of your idea, but cannot realize the fact how to check the clickable variable.

    Can you look at this example and put a light on my errors please? I would be very thankful! I did the first half. Now I am stuck...

    I want buttons be unclickable while x2 is pressed. capx:

    drive.google.com/file/d/0B09lLdP7JoIASWZ2UDBMM1kxM3c/view?usp=sharing

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  • I have multiple texts which have button roles. I need to make each of them untouchable/unclickable time by time. I know how to do this with sprites ( collision-disable) . But how to make it work on texts? Also, I will need an action to make it clickable again, when needed. Can anyone help me out?

  • If I write Blue. point+Red. point+Green. points, they all add at once. But I want them to be added only when placed on screen. What would be the right command?

  • I know about the native expressions:

    + (addition)

    • (subtraction)

    * (multiplication)

    / (division)

    But how do I make only the selected objects to be summed(added)? Those which are already placed on screen only. ANd also, if one object will be removed, I need to know how to subtract it's value from the total sum.

  • I have this mini .capx example of objects placed on screen when buttons are pressed. Each object has a number variable which will be added to the value of another previously added object's variable. Each time I press the specific button, number is added, but when I add the second object, value of first object is replaced with the second object's value. How do I make them to sum when selected, and not replace each other?

    drive.google.com/file/d/0B09lLdP7JoIAZ1hHYjFlRms4OXc/view?usp=sharing

  • it should work this time, thank you for a reply!

    drive.google.com/file/d/0B09lLdP7JoIAUmNLWVlGRllBRXc/view?usp=sharing

  • I have these events in the next order. They care about showing the update dialog and button to refresh the page after it was downloaded. Since I continue adding stuff and events to my project, these updating events are not showing up anymore. I have 3 layouts, one as intro and 2 of the game. These update commands are put in a separate event sheet, which has actions only for the intro layout. What could be the reason they show only sometimes, and only on Firefox? And why Chrome keeps showing the text even after the update has finished downloading? You have to refresh manually, in comparison with Firefox.

    Do you know a way that this kind of element work flawlessly? My game requires very frequent updates so people will get really confused when they will get such bugs just because the update was not applied in their browsers...The whole game starts with the first layout and this events

    here's is the event sheet:

    drive.google.com/file/d/0B09lLdP7JoIAUmNLWVlGRllBRXc/view?usp=sharing

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MangoPolo

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