Mattrix's Recent Forum Activity

  • Hi korbaach, thanks for the ideas.

    "Mot" was always going to be just a Hitbox/Playerbox, with the character sprite attached, but I need to keep the Platform behaviour on "Legs" so that they will fall back to the ground if you detach them while in the air (without Platform, then "Legs" just hang in the air).

    What you have suggested is pretty much what I have ended up doing. I'm keeping Platform on "Legs", but not turning on Input at all, while keeping Platform active on "Mot" at all times.

    What I have done is make a new animation frame on "Mot" with a larger hitbox to encompass both the character sprite and the "Legs" sprite, then when Legs=Attached, change "Mot" frame and set "Legs" to invisible.

    It will take some tweaking to get it all to work with the proper graphics (once I have made them), but I think this is the way for me to go forward.

    Eventually I want to make it so the character can jump straight from one set of legs to another without touching the ground, but that is giving me even more trouble than this clipping issue.

    Thank you both TheDom and korbaach for taking your time to give me a hand.

  • Thanks for the reply TheDom

    I'm already setting the position of "Mot" (the blue box) to an Image Point of "Legs1" (the green rectangle). If I remove the Pin, then "Mot" jumps into position fine, but once you move "Legs1", the legs move, but "Mot" stays in place.

    Is there something I am missing? Is there a way to make "Mot" stay attached to "Legs" without the Pin behaviour?

  • G'day All,

    I'm having trouble with a pinned object travelling through solid blocks.

    I have a character ("Mot") with Platform Behavior. When Mot runs into a Solid "Block", he stops (as would be expected).

    Now, Mot can attach different "Legs" that can do different things (move faster, jump higher etc). If you press Space while Mot is touching a set of "Legs" (the green rectangles), then "Mot" is pinned to "Legs", his Platform Behavior is disabled, and the "Legs" Platform Behavior stops ignoring input (if Mot already has Legs, then pressing Space will make him dismount):

    Which looks like this:

    The problem is, now that Mot is attached to Legs, the Mot sprite no longer interacts with Solid objects:

    If I let Mot keep the Platform behavior enabled and just Ignore Input, the pinned sprites shudder against each other.

    I have considered making the Legs sprites big enough to cover the whole of the character, but that seems a little excessive, and it seems like there is something simple that I am missing.

    Any ideas what the problem might be? Or am I going about the whole thing the wrong way? Should I keep the platform movement on Mot (but have him somehow suspended off the ground)?

    Any help would be appreciated. Cheers.

  • I get this message when I try to submit a forum post:

    General Error

    SQL ERROR [ mssqlnative ]

    SQLSTATE: 22003 code: 8115 message: [Microsoft][SQL Server Native Client 11.0][SQL Server]Arithmetic overflow error converting expression to data type int. SQLSTATE: 01000 code: 3621 message: [Microsoft][SQL Server Native Client 11.0][SQL Server]The statement has been terminated. [3621]

    An SQL error occurred while fetching this page. Please contact the Board Administrator if this problem persists.

    UPDATE:

    I uploaded my images to an image hosting site and used the <img> tag instead of attaching them. I was able to submit without a problem.

  • Cheers It's an infinite Platform Runner (levels are premade, rather than randomly generated). At the moment it just loops through the same level (reach the end and you teleport back to the beginning), the coins respawning each time. It just keep looping until you die 3 times, then game over.

    I figure the goal will be aiming for a highscore, based on number of coins * number of loops (or something like that). Maybe do a star rating, and once you hit a certain amount of points you can move to the next level. I'm still on the free version of Construct2, so I probably can't make the game too big.

    I still have a lot to do:

    • clean up the current character animations, and add some more (I want at least 4 jump, 3 run and 4 fall animations, all randomly chosen).
    • create my own background
    • clean up the HUD (I have a basic idea of what I want to look like).
    • create more levels
    • create the score screens between levels
    • intro/splash screens
    • etc

    Lots to do, lots to do.

    I'm looking forward to your alpha demo.

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  • I just wanted to say that the artwork and animation on this game look awesome and I can't wait to play it.

    Your art style is similar to mine, and you've given me inspiration for what game I'm going to work on next.

    I'm still working on my first one, WIP title: Mote Runner. It's a one-touch platform runner.

    All the assets where made by me (expect the background which came from the starter pack. I'm using it as a placeholder until I get around to making my own). I have most of the mechanics in, but I just don't know where to go from here.

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Mattrix

Member since 13 Feb, 2015

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