MythStylz's Recent Forum Activity

  • Well that's nifty

  • Use dt or a few other ways

    anyways I've recently read that capturing the system time and then saying that as a variable and then using that as the timer might be the best idea. Their are a few plugins or this tutorial:

    scirra.com/tutorials/940/how-to-easily-capture-date-and-time-and-insert-them-in-a-project

    Opps somebody beat me to it

  • Hey, I was looking at trying to create a new multiplayer game and have been looking around at the tutorials but I haven't find anything that answers this two questions? the first and most prevalent is say I make a "Semi" turn based (i.e. like civ where turns are taken simultaneously.) Because I'm not super worried about lag (everybody has 20-30 seconds to respond.) I'm not to worried about "Game instances" per say (at least yet). What I am interested is if their is a way to create a "Champion" at each lvl.

    I'm already thinking about starting the game out on the Scirra arcade then go to Clay.Io so using that framework may be the best idea. I recognize that they have a leader board (Playtomic plugin for scirra) and was thinking I could do something like this: Set up the leader board, then when somebody "Wins" the championship they get registered as their level number on the high score board and then clear out anybody else who has that score? Is their a better way of doing this? any suggestions ideas would be great!

    The second question I have is what happens when the host leaves a match? Does the WebRTC automatically find another user and make them host? or do I some how program that into my game?

    Anyways if anybody has any thoughts or ideas let me know, I really want to see if this is possible before I go threw with my design documents.

    Thanks!

    Kyle Stylz

  • Alright, I ended up just converting my JSON into a text string and then placing it actually in Construct 2 using the JSON plugin. It's going to make updating the game a bit tougher but it will do!

  • Maybe make the part that "Compares text" into an or event and then place each word into that or event? You could also probably make an array and then check the word against the array and then do array condition contains value textbox text......

  • I'm not sure if this changes anything, but your requesting a php file in your example. typically that will also load the php code.. Shouldn't you be directing it to JSONinfo.JSON .

    Usually you can check by going to your file and downloading it and opening it in a JSON editor......

    Beside that you should also make sure the formatting is the same as Constructs AJAX JSON read.. the easiest way to do this is build the JSON in the game and then debug it and copy that codes format..

    hope this is helpful.

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  • Greetings!

    I just uploaded my game to Kongregate, but it's stuck on loading. I think it's because I'm trying to reference a JSON file that is on my Bitballon server and it doesn't want to.

    I went ahead and uploaded my items.json with the game as well but I'm not sure what folder it is put in on their site, I've tried to search for the items.json on my Kongregate game but I don't know where it is located. /games/MythStylz/evolution-arena/items.json returns a blank page with [ ] on it.

    So is it possible? does anybody know where the Kongregate extra files are located? Is the JSON file just getting obliterated when I upload it?

  • Yo, use bitballon.com and zip up your thing and people can play it online, it's free and awsum.

  • This is really good I can't wait to try it once it opens up some more

  • Alright, I have the Space Battles and Dice now active and it should be a lot more stable.

  • Yeah, I need to work on multiplayer, thanks for the input. You will eventually get more items when you win a battle. Eventually I want to make a "town" where you donate items and then they will spawn items randomaly from what you've donated over time.

  • Hey yall, I recently purchased a used computer that had Construct 2 installed and started playing with it. I really enjoy it. After going threw a few tutorials I decided to make my own game Evolution Arena, The main part is a turn based attack game with Item Mixing kinda like Alchemy. You gradually get new items as you win matches.

    So since I'm already testing it on a live server because of JSON reasons, I decided I'd put it out here and let everybody try it and check it out. I'm going to use this forum post as a general instructions and update list.

    evolutionarena.bitballoon.com

    I haven't gotten the tutorial done yet, but it will store your items over time so you can keep coming back.

    Let's see, as of now you can either click on the character faces and go to the item mixing board, putting an item in the box will change the class (and eventually range, update coming soon.) Clicking on Battle will load your characters into the arena with some slime to fight.

    In battle: You can check any body's range by clicking on their face/sprite along the side. Battle works in two main phases, move and attack. You will start in Move phase, click on an item in the middle of the arena to move it. You can not move and hit the green phase control button and people will stay where they are. Then the attack phase will start, showing everybody's range. Eventual certain attacks are going to require clicking on somebody in the range but for now they attack anything in the rang automatically.

    Event battles will be cool, and change the tiles of the people underneath them. I'm working on a rock paper scissors type mechanic to decide everything there and that should be the next update, for now you just move the pieces around.

    Anyways I also have some debugger tools, clicking the back button on the bottom right hand side of the menu will reset the game (beside race). You can't really die yet, (although things do happen when you die.) Anyways thanks for checking it out, I will be updating this as I make major updates to the game.

    Current Version : 0.2, Victory

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MythStylz

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