shepherdgames's Recent Forum Activity

  • CDogs1964 I defined the events same as you did but I'm unable to post the score on my wall. I'm able to login successfully but after logging in, the app instead to posting the score on the wall it is restarting the app. Earlier, it worked fine but now it isn't working. I'm not sure where it went wrong.

    Did you provide the testapp ID in C2?

  • armaldio

    For some reason the plugin isn't working on iOS but it's working fine on the desktop. Please help.

    megapowerskills

    How could you managed to make the plugin work on a mobile? It isn't working for me. I use intel XDK to build the app.

  • CDogs1964 I understood that the cranberryfacebook plugin is working for you. For some reason it isn't working for me now. When I touch the share button, the app is redirecting to my facebook account and does nothing. It is restarting the app instead of posting the score on the facebook.

    Here are the events I defined,

    On touch share button -> cranberryfacebook -> post score on wall

    else

    cranberryfacebook -> login

    -> post score on wall

    How did you define your events? Earlier it was working fine but recently I made changes in the events, since then it stopped working.

  • Ribis It looks great and I can't wait to download it. Hope i'll get the download soon.

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  • Does the Twitter plugin works? I never used it though but as far as I know the facebook plugin doesn't work. I'm wondering whether the Twitter plugin works.

  • Try this

    Twitter share -> Set text to "I have collected" & Score & "so far, what about you?".

  • Hi,

    I'm developing an iOS game, in that I want a feature of recording users' screen. I found that UserMedia plugin can be used for screen recording. There is also an example provided in C2. That example says screen could be possible only on Firefox but when I run it on any browser (even on Firefox), I get a message saying "Screen recording doesn't support, try Firefox'.

    My question is, Does C2 supports screen recording. If yes, does it support on iOS?

    Please help.

  • sizcoz Thanks for the tutorial. Does it work on an app? The tutorial looks like it supports on a website.

    I'm completely new for this, so this might be a silly question.

  • CDogs1964 I'm happy to help.

  • CDogs1964 No, my friend. You have to set up test app within the app on your facebook developer. You created an app on the account but it's not live yet. It's still in development phase, in order to make the app work you will have to create a test app under the 'Test Apps' column of your app. Now, provide the test app ID in C2 and replace the code in Intel XDK with

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-facebook" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-facebook" >

    <intelxdk:param intelxdk:name='APP_ID' intelxdk:value='311180863621111' />

    <intelxdk:param intelxdk:name='APP_NAME' intelxdk:value='Avoid Bird' />

    </intelxdk:plugin>

    Build the app and test it. It should work now.

  • CDogs1964 Create a test app on your developer account of facebook and try with that. That worked for me. In order to make the facebook share work, you need to submit your app to the facebook to get it reviewed and approved. In the mean while, you can make the share work with the test app.

    Try it and let me know if you are able to make it work.

  • yumyum This plugin is great. When I run the capx example you provided, it is working fine but when I apply same events in my project, it isn't working. I'm not sure where it went it wrong.

    https://www.dropbox.com/s/okdu66geml0vmfw/Screenshot%202015-12-31%2013.06.09.png?dl=0

    I just added four events to display touch inputs using text objects as similar to the example.

    In my project, I need to detect the second touch and create an object at the second touch position while the first touch is on. The object is being created at the first touch position even when second touch input is given.

    Please help.

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shepherdgames

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